released v1.5.36

This commit is contained in:
morkt 2018-04-03 04:55:33 +04:00
parent 17b89fcf35
commit 64ec99404a
12 changed files with 59 additions and 13 deletions

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@ -134,7 +134,7 @@ namespace GameRes.Formats.Malie
public DatOpener ()
{
Extensions = new string[] { "lib", "dat" };
Signatures = new uint[] { 0, 0x3F503FB1, 0xC237434E, 0x8CD11522, 0x09D411A7, 0xAAC48CAA };
Signatures = new uint[] { 0, 0x3F503FB1, 0xC237434E, 0x8CD11522, 0x09D411A7, 0xAAC48CAA, 0x9FC2BCB1 };
}
public override ArcFile TryOpen (ArcView file)

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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion ("1.2.39.1710")]
[assembly: AssemblyFileVersion ("1.2.39.1710")]
[assembly: AssemblyVersion ("1.2.40.1732")]
[assembly: AssemblyFileVersion ("1.2.40.1732")]

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@ -51,5 +51,5 @@ using System.Windows;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion ("1.5.35.2260")]
[assembly: AssemblyFileVersion ("1.5.35.2260")]
[assembly: AssemblyVersion ("1.5.36.2325")]
[assembly: AssemblyFileVersion ("1.5.36.2325")]

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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion ("1.5.36.286")]
[assembly: AssemblyFileVersion ("1.5.36.286")]
[assembly: AssemblyVersion ("1.5.37.288")]
[assembly: AssemblyFileVersion ("1.5.37.288")]

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@ -57,8 +57,12 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Aaru\ArcFL4.cs" />
<Compile Include="Ags32i\AudioAGS.cs" />
<Compile Include="Ags32i\ImageGSS.cs" />
<Compile Include="Akatombo\ArcX.cs" />
<Compile Include="Akatombo\ImageFB.cs" />
<Compile Include="Brownie\ArcNAF.cs" />
<Compile Include="Brownie\AudioWAV.cs" />
<Compile Include="Discovery\ArcDAT.cs" />
<Compile Include="EbgSystem\ArcBIN.cs" />
<Compile Include="AnotherRoom\AudioWAZ.cs" />
@ -67,13 +71,18 @@
<Compile Include="ApplePie\ImageGT.cs" />
<Compile Include="Clio\ArcPAC.cs" />
<Compile Include="Clio\ImageEXP.cs" />
<Compile Include="CocktailSoft\ArcPAK.cs" />
<Compile Include="CocktailSoft\ImageWMK.cs" />
<Compile Include="CrossNet\AudioADP.cs" />
<Compile Include="CrossNet\ImageGRB.cs" />
<Compile Include="Dice\ArcRLZ.cs" />
<Compile Include="Dice\AudioKWF.cs" />
<Compile Include="Dice\ImageRBP.cs" />
<Compile Include="Mermaid\ImageMG1.cs" />
<Compile Include="Pinky\ArcA5R.cs" />
<Compile Include="Rune\ArcYK.cs" />
<Compile Include="UMeSoft\AudioIKE.cs" />
<Compile Include="UMeSoft\AudioSTR.cs" />
<Compile Include="UMeSoft\ImageIKE.cs" />
<Compile Include="Yaneurao\ArcDAT.cs" />
<Compile Include="Factor\ArcRES.cs" />
<Compile Include="Gsx\ArcK3.cs" />
<Compile Include="Gsx\ImageK2.cs" />
@ -88,7 +97,9 @@
<Compile Include="Mina\ImageMD.cs" />
<Compile Include="Mink\ArcMINK.cs" />
<Compile Include="Mutation\ArcDPF.cs" />
<Compile Include="Pinpai\ArcARC.cs" />
<Compile Include="Sorciere\ImageBIZ.cs" />
<Compile Include="UMeSoft\ArcBIN.cs" />
<Compile Include="Uncanny\AudioCWV.cs" />
<Compile Include="Uncanny\ImageCII.cs" />
<Compile Include="Kurumi\ArcMPK.cs" />
@ -124,7 +135,9 @@
<Compile Include="WestGate\ArcUSF.cs" />
<Compile Include="WestGate\ArcUWF.cs" />
<Compile Include="WestGate\ImageNBMP.cs" />
<Compile Include="Winters\ArcIFX.cs" />
<Compile Include="Witch\ArcARC.cs" />
<Compile Include="Yaneurao\ImageYGA.cs" />
<Compile Include="YellowCap\ImageGEF.cs" />
<Compile Include="YellowCap\ImageGGF.cs" />
</ItemGroup>
@ -139,7 +152,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="PenguinWorks\" />
<Folder Include="Bom\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@ -30,6 +30,8 @@ using System.IO;
using System.Windows.Media.Imaging;
using GameRes.Compression;
// [000303][Melody] Rendezvous
namespace GameRes.Formats.Melody
{
internal class MgoMetaData : ImageMetaData

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@ -27,6 +27,7 @@ using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
// [000331][Jam] Zetsumetsu King
// [000630][STONE HEADS] Sei Cosplay Gakuen ~Game Bunkou~
namespace GameRes.Formats.Nekotaro

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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion ("1.0.2.49")]
[assembly: AssemblyFileVersion ("1.0.2.49")]
[assembly: AssemblyVersion ("1.0.3.66")]
[assembly: AssemblyFileVersion ("1.0.3.66")]

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@ -51,6 +51,7 @@ GUI Hotkeys
<tr><td><kbd>Alt</kbd>+<kbd>Shift</kbd>+<kbd>M</kbd></td><td> Hide menu bar</td></tr>
<tr><td><kbd>Alt</kbd>+<kbd>Shift</kbd>+<kbd>T</kbd></td><td> Hide tool bar</td></tr>
<tr><td><kbd>Alt</kbd>+<kbd>Shift</kbd>+<kbd>S</kbd></td><td> Hide status bar</td></tr>
<tr><td><kbd>Ctrl</kbd>+<kbd>S</kbd></td><td> Toggle scaling of large images</td></tr>
<tr><td><kbd>Ctrl</kbd>+<kbd>Q</kbd></td><td> Exit</td></tr>
</table>

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@ -157,6 +157,7 @@ Idol ☆ Revolution<br/>
Katahane<br/>
Magical Kanon 2 ~Hiiro no Bergamot~<br/>
Narimono<br/>
No Pantsu!!<br/>
Noblesse of Rouge<br/>
Reconquista<br/>
Ryakudatsusha no Inen<br/>
@ -324,9 +325,11 @@ Imouto Style<br/>
Inaho no Mirai<br/>
Inochi no Spare<br/>
Japanese School Life<br/>
Joker -Shisen no Hate no Doukeshi-<br/>
Kagachi-sama Onagusame Tatematsurimasu<br/>
Karakara<br/>
Karenai Sekai to Owaru Hana<br/>
Kari Gurashi Ren'ai<br/>
Kicking Horse Rhapsody<br/>
Koi ga Saku Koro Sakura Doki<br/>
Kourin no Machi, Lavender no Shoujo<br/>
@ -358,6 +361,7 @@ PURELY x CATION<br/>
Rakugaki Overheart<br/>
RGH ~Koi to Hero to Gakuen to~<br/>
Riajuu Saimin<br/>
Riddle Joker<br/>
Riding Incubus<br/>
Royal Garden ~Otome ni Koi Suru Ouji no Gikyoku~<br/>
Rui wa Tomo o Yobu<br/>
@ -365,6 +369,7 @@ Sakura Sakura<br/>
Sanoba Witch<br/>
Se-kirara<br/>
Seirei Tenshou<br/>
Sekisaba! ~Shiritsu Sekigahara Gakuen Joshi Survival Game Bu~<br/>
SenrenBanka<br/>
Serifu de Kanjite! Seiyuu Doushi<br/>
Sharin no Kuni, Himawari no Shoujo<br/>
@ -1502,6 +1507,7 @@ Binkan Ecchi! ~Futari no Oyatsu wa Tokunou Milk~<br/>
<tr><td>*.bin</td><td><tt>ARC4</tt><br/><tt>arc3</tt></td><td></td><td rowspan="2">Caramel BOX</td><td rowspan="2">
Boku no Te no Naka no Rakuen<br/>
Caramel Box Yarukibako<br/>
Toppara ~Zashikiwarashi no Hanashi~<br/>
</td></tr>
<tr class="last"><td>*.fcb</td><td><tt>fcb1</tt></td><td></td></tr>
<tr class="odd"><td>*.dat</td><td><tt>YOX</tt></td><td></td><td>Shelf</td><td>
@ -1828,6 +1834,21 @@ Rimlet<br/>
<tr class="odd"><td>*.pak</td><td><tt>vav</tt></td><td></td><td>FrontWing</td><td>
Shiritsu Akihabara Gakuen<br/>
</td></tr>
<tr><td>*.dat</td><td><tt>FILECMB-DATA</tt></td><td></td><td>DJSYSTEM</td><td>
Kininaru Roommate<br/>
</td></tr>
<tr class="odd"><td>ArchPac.dat</td><td>-</td><td></td><td rowspan="2">Seraphim</td><td rowspan="2">
12nin no Onna Kyoushi<br/>
Jinmonkan<br/>
Kangatari<br/>
Suki da yo!<br/>
Under Ground<br/>
</td></tr>
<tr class="odd last"><td>*</td><td><tt>CF</tt><br/><tt>CT</tt><br/><tt>CB</tt></td><td></td></tr>
<tr><td>*.cbf</td><td><tt>CBF</tt></td><td></td><td rowspan="2">Abel</td><td rowspan="2">
Fukakutei Sekai no Tantei Shinshi<br/>
</td></tr>
<tr><td>*.dat</td><td><tt>FPK</tt></td><td></td></tr>
</table>
<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
</body>

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@ -33,10 +33,18 @@ Additions:
</FormatsData>
<FormatsData>
<FileVersion>110</FileVersion>
<Url>https://github.com/morkt/GARbro/raw/master/ArcFormats/Resources/Formats.dat</Url>
<Url>https://github.com/morkt/GARbro/raw/a3a196916cc0c7a2a6c2fb2fa72c92bf5c65f066/ArcFormats/Resources/Formats.dat</Url>
<Requires>
<Assembly Name="ArcFormats" Version="1.2.39.1719"/>
<Assembly Name="GameRes" Version="1.4.26.238"/>
</Requires>
</FormatsData>
<FormatsData>
<FileVersion>111</FileVersion>
<Url>https://github.com/morkt/GARbro/raw/master/ArcFormats/Resources/Formats.dat</Url>
<Requires>
<Assembly Name="ArcFormats" Version="1.2.39.1729"/>
<Assembly Name="GameRes" Version="1.4.26.238"/>
</Requires>
</FormatsData>
</GARbro>