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(LsbBitStream): support up to 32 bit sequences.
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@ -117,19 +117,40 @@ namespace GameRes.Formats
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public int GetBits (int count)
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{
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Debug.Assert (count <= 24, "LsbBitStream does not support sequences longer than 24 bits");
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while (m_cached_bits < count)
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Debug.Assert (count <= 32, "LsbBitStream does not support sequences longer than 32 bits");
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int value;
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if (m_cached_bits >= count)
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{
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int b = m_input.ReadByte();
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if (-1 == b)
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return -1;
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m_bits |= b << m_cached_bits;
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m_cached_bits += 8;
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int mask = (1 << count) - 1;
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value = m_bits & mask;
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m_bits = (int)((uint)m_bits >> count);
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m_cached_bits -= count;
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}
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else
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{
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value = m_bits & ((1 << m_cached_bits) - 1);
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count -= m_cached_bits;
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int shift = m_cached_bits;
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m_cached_bits = 0;
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while (count >= 8)
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{
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int b = m_input.ReadByte();
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if (-1 == b)
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return -1;
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value |= b << shift;
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shift += 8;
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count -= 8;
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}
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if (count > 0)
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{
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int b = m_input.ReadByte();
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if (-1 == b)
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return -1;
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value |= (b & ((1 << count) - 1)) << shift;
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m_bits = b >> count;
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m_cached_bits = 8 - count;
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}
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}
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int mask = (1 << count) - 1;
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int value = m_bits & mask;
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m_bits = (int)((uint)m_bits >> count);
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m_cached_bits -= count;
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return value;
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}
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