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(CRX): unnecessary dithering (#156)
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@ -172,88 +172,21 @@ namespace GameRes.Formats.Circus
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int line = 0;
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for (int h = 0; h < m_height; h++)
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{
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int shift = (h & 1) * 3;
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for (int w = 0; w < m_width; w++)
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{
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int pixel = line + w * 4;
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int alpha = m_output[pixel];
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int b = m_output[pixel+1];
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int g = m_output[pixel+2];
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int r = m_output[pixel+3];
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if (!is_diff && alpha != alpha_flip)
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{
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b += (w & 1) + shift;
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if (b < 0)
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b = 0;
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else if (b > 0xff)
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b = 0xff;
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g += (w & 1) + shift;
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if (g < 0)
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g = 0;
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else if (g > 0xff)
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g = 0xff;
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r += (w & 1) + shift;
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if (r < 0)
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r = 0;
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else if (r > 0xff)
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r = 0xff;
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}
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m_output[pixel] = (byte)b;
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m_output[pixel+1] = (byte)g;
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m_output[pixel+2] = (byte)r;
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var alpha = m_output[pixel];
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var b = m_output[pixel+1];
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var g = m_output[pixel+2];
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var r = m_output[pixel+3];
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m_output[pixel] = b;
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m_output[pixel+1] = g;
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m_output[pixel+2] = r;
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m_output[pixel+3] = (byte)(alpha ^ alpha_flip);
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shift = -shift;
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}
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line += m_stride;
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}
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}
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else if (24 == m_bpp)
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{
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int pixel = 0;
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for (int h = 0; h < m_height; h++)
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{
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int shift = (h & 1) * 3;
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for (int w = 0; w < m_width; w++)
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{
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int b = m_output[pixel];
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int g = m_output[pixel+1];
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int r = m_output[pixel+2];
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if (b != 0xff || 0 != g || r != b)
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{
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b += (w & 1) + shift;
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if (b < 0)
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b = 0;
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else if (b > 0xff)
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b = 0xff;
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g += (w & 1) + shift;
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if (g < 0)
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g = 0;
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else if (g > 0xff)
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g = 0xff;
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r += (w & 1) + shift;
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if (r < 0)
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r = 0;
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else if (r > 0xff)
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r = 0xff;
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m_output[pixel] = (byte)b;
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m_output[pixel+1] = (byte)g;
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m_output[pixel+2] = (byte)r;
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}
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shift = -shift;
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pixel += 3;
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}
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}
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}
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}
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private void UnpackV1 ()
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