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(AlpBitmap): take bitmap stride into account.
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@ -50,6 +50,7 @@ namespace GameRes.Formats.NekoSDK
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}
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file.Position = info.HeaderLength;
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int dst_stride = (int)info.Width * 4;
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int gap = -((int)info.Width * info.BPP / 8) & 3;
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var pixels = new byte[(int)info.Height * dst_stride];
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int src_pixel_size = info.BPP / 8;
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int dst = (int)(info.Height-1) * dst_stride;
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@ -61,6 +62,8 @@ namespace GameRes.Formats.NekoSDK
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file.Read (pixels, dst+x, src_pixel_size);
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pixels[dst+x+3] = alpha[a_src++];
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}
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if (gap != 0)
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file.Seek (gap, SeekOrigin.Current);
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dst -= dst_stride;
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}
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return ImageData.Create (info, PixelFormats.Bgra32, null, pixels, dst_stride);
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