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(MMX): added paddb and pslld instructions.
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@ -408,6 +408,16 @@ namespace GameRes.Formats
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public static class MMX
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{
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public static ulong PAddB (ulong x, ulong y)
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{
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ulong r = 0;
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for (ulong mask = 0xFF; mask != 0; mask <<= 8)
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{
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r |= ((x & mask) + (y & mask)) & mask;
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}
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return r;
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}
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public static ulong PAddW (ulong x, ulong y)
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{
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ulong mask = 0xffff;
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@ -428,6 +438,13 @@ namespace GameRes.Formats
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mask <<= 32;
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return r | ((x & mask) + (y & mask)) & mask;
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}
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public static ulong PSllD (ulong x, int count)
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{
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ulong mask = 0xFFFFFFFFu << count;
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mask |= mask << 32;
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return (x << count) & mask;
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}
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}
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public static class Dump
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