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(DrgFormat): fixed stride calculation and tweaked decoder.
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36ebffb010
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6831125278
@ -89,7 +89,7 @@ namespace GameRes.Formats.Ikura
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else
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format = PixelFormats.Bgr565;
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int stride = (int)info.Width*((info.BPP+7)/8);
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int stride = ((int)info.Width * info.BPP / 8 + 3) & ~3;
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var pixel_data = DecodeStream (file, stride*(int)info.Height);
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if (null == pixel_data)
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throw new InvalidFormatException();
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@ -99,81 +99,64 @@ namespace GameRes.Formats.Ikura
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byte[] DecodeStream (Stream input, int pixel_count)
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{
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byte[] output = new byte[pixel_count];
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for (int out_pos = 0; pixel_count > 0; )
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for (int out_pos = 0; out_pos < output.Length; )
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{
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int opcode = input.ReadByte ();
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int opcode = input.ReadByte();
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if (-1 == opcode)
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break;
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int count, src_offset;
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int remaining = output.Length - out_pos;
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switch (opcode)
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{
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case 0:
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count = input.ReadByte ();
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count = Math.Min (3 * input.ReadByte(), remaining);
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src_offset = out_pos - 3;
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if (count < 0 || count * 3 > pixel_count || src_offset < 0)
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return null;
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for (int i = 0; i < count; ++i)
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{
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Buffer.BlockCopy (output, src_offset, output, out_pos, 3);
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out_pos += 3;
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}
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pixel_count -= count * 3;
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break;
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case 1:
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count = 3 * input.ReadByte ();
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src_offset = out_pos - 3 * input.ReadByte ();
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if (count < 0 || count > pixel_count || src_offset < 0 || src_offset == out_pos)
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if (count < 0 || src_offset < 0)
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return null;
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Binary.CopyOverlapped (output, src_offset, out_pos, count);
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break;
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case 1:
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count = Math.Min (3 * input.ReadByte(), remaining);
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src_offset = out_pos - 3 * input.ReadByte();
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if (count < 0 || src_offset < 0 || src_offset == out_pos)
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return null;
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Binary.CopyOverlapped (output, src_offset, out_pos, count);
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out_pos += count;
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pixel_count -= count;
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break;
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case 2:
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{
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count = 3 * input.ReadByte ();
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int off_lo = input.ReadByte ();
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int off_hi = input.ReadByte ();
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count = Math.Min (3 * input.ReadByte(), remaining);
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int off_lo = input.ReadByte();
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int off_hi = input.ReadByte();
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src_offset = out_pos - 3 * (off_hi << 8 | off_lo);
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if (count < 0 || count > pixel_count || src_offset < 0 || src_offset == out_pos)
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if (count < 0 || src_offset < 0 || src_offset == out_pos)
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return null;
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Binary.CopyOverlapped (output, src_offset, out_pos, count);
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out_pos += count;
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pixel_count -= count;
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break;
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}
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case 3:
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count = 3;
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src_offset = out_pos - 3 * input.ReadByte ();
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if (count > pixel_count || src_offset < 0 || src_offset == out_pos)
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count = Math.Min (3, remaining);
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src_offset = out_pos - 3 * input.ReadByte();
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if (src_offset < 0 || src_offset == out_pos)
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return null;
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Buffer.BlockCopy (output, src_offset, output, out_pos, count);
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out_pos += count;
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pixel_count -= count;
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break;
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case 4:
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{
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count = 3;
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int off_lo = input.ReadByte ();
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int off_hi = input.ReadByte ();
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count = Math.Min (3, remaining);
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int off_lo = input.ReadByte();
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int off_hi = input.ReadByte();
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src_offset = out_pos - 3 * (off_hi << 8 | off_lo);
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if (count > pixel_count || src_offset < 0 || src_offset == out_pos)
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if (src_offset < 0 || src_offset == out_pos)
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return null;
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Buffer.BlockCopy (output, src_offset, output, out_pos, count);
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out_pos += count;
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pixel_count -= count;
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break;
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}
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default:
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count = 3*(opcode - 4);
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if (count > pixel_count)
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return null;
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for (int i = 0; i < count; ++i)
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{
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output[out_pos++] = (byte)input.ReadByte ();
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}
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pixel_count -= count;
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count = Math.Min (3*(opcode - 4), remaining);
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input.Read (output, out_pos, count);
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break;
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}
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out_pos += count;
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}
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return output;
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}
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