mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 21:55:34 +08:00
implemented DPMX archives.
This commit is contained in:
parent
efbac265ff
commit
68f602640e
@ -112,6 +112,7 @@
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<Compile Include="GameSystem\ImageCGD.cs" />
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<Compile Include="GameSystem\ImageCGD.cs" />
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<Compile Include="GameSystem\ImageCHR.cs" />
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<Compile Include="GameSystem\ImageCHR.cs" />
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<Compile Include="GameSystem\ImageTEXB.cs" />
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<Compile Include="GameSystem\ImageTEXB.cs" />
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<Compile Include="HSP\ArcDPM.cs" />
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<Compile Include="Lz4Stream.cs" />
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<Compile Include="Lz4Stream.cs" />
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<Compile Include="Majiro\ImageRC8.cs" />
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<Compile Include="Majiro\ImageRC8.cs" />
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<Compile Include="Mixwill\ArcARC0.cs" />
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<Compile Include="Mixwill\ArcARC0.cs" />
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157
ArcFormats/HSP/ArcDPM.cs
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157
ArcFormats/HSP/ArcDPM.cs
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@ -0,0 +1,157 @@
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//! \file ArcDPM.cs
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//! \date Sun Jan 22 22:17:21 2017
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//! \brief Hot Soup Processor engine resource archive.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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namespace GameRes.Formats.HSP
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{
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[Export(typeof(ArchiveFormat))]
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public class DpmOpener : ArchiveFormat
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{
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public override string Tag { get { return "DPM"; } }
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public override string Description { get { return "Hot Soup Processor resource archive"; } }
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public override uint Signature { get { return 0x584D5044; } } // 'DPMX'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public DpmOpener ()
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{
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Extensions = new string[] { "dpm", "bin" };
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Signatures = new uint[] { 0x584D5044, 0 };
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}
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static readonly uint DefaultKey = 0xAC52AE58;
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public override ArcFile TryOpen (ArcView file)
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{
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uint signature = file.View.ReadUInt32 (0);
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bool is_inside_exe = false;
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long base_offset = 0;
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uint arc_key = 0;
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if (0x5A4D == (signature & 0xFFFF)) // 'MZ'
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{
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var exe = new ExeFile (file);
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if (exe.Overlay.Size <= 4 || !file.View.AsciiEqual (exe.Overlay.Offset, "DPMX"))
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return null;
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base_offset = exe.Overlay.Offset;
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arc_key = FindExeKey (exe, base_offset);
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is_inside_exe = true;
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}
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else if (0x584D5044 != signature)
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return null;
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int count = file.View.ReadInt32 (base_offset+8);
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if (!IsSaneCount (count))
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return null;
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long index_offset = base_offset + 0x10 + file.View.ReadUInt32 (base_offset+0xC);
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uint data_size = (uint)(file.MaxOffset - (index_offset + 32 * count));
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base_offset += file.View.ReadUInt32 (base_offset+4);
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_offset, 0x10);
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index_offset += 0x14;
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var entry = FormatCatalog.Instance.Create<DpmEntry> (name);
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entry.Key = file.View.ReadUInt32 (index_offset);
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entry.Offset = file.View.ReadUInt32 (index_offset+4) + base_offset;
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entry.Size = file.View.ReadUInt32 (index_offset+8);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 0xC;
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}
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if (is_inside_exe)
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return new DpmArchive (file, this, dir, arc_key, data_size);
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else
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return new DpmArchive (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var dent = entry as DpmEntry;
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var darc = arc as DpmArchive;
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if (null == dent || null == darc || 0 == dent.Key)
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return base.OpenEntry (arc, entry);
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var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
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darc.DecryptEntry (data, dent.Key);
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return new BinMemoryStream (data, entry.Name);
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}
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static uint FindExeKey (ExeFile exe, long dpm_offset)
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{
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if (!exe.ContainsSection (".rdata"))
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return DefaultKey;
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uint base_offset = (uint)(dpm_offset - 0x10000);
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var offset_str = base_offset.ToString() + '\0';
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var offset_bytes = Encoding.ASCII.GetBytes (offset_str);
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var key_pos = exe.FindString (exe.Sections[".rdata"], offset_bytes);
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if (-1 == key_pos)
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return DefaultKey;
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return exe.View.ReadUInt32 (key_pos+0x17);
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}
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}
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internal class DpmEntry : Entry
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{
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public uint Key;
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}
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internal class DpmArchive : ArcFile
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{
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readonly byte Seed1;
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readonly byte Seed2;
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public DpmArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir)
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: base (arc, impl, dir)
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{
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Seed1 = 0xAA;
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Seed2 = 0x55;
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}
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public DpmArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, uint arc_key, uint dpm_size)
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: base (arc, impl, dir)
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{
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Seed1 = (byte)((((arc_key >> 16) & 0xFF) * (arc_key & 0xFF) / 3) ^ dpm_size);
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Seed2 = (byte)((((arc_key >> 8) & 0xFF) * ((arc_key >> 24) & 0xFF) / 5) ^ dpm_size ^ 0xAA);
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}
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internal void DecryptEntry (byte[] data, uint entry_key)
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{
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byte s1 = 0xA5; // FIXME these constants seem to vary across games
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byte s2 = 0x5A; // but this engine is rare, can't confirm for sure.
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s1 = (byte)(Seed1 + ((entry_key >> 16) ^ (entry_key + s1)));
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s2 = (byte)(Seed2 + ((entry_key >> 24) ^ ((entry_key >> 8) + s2)));
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byte val = 0;
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for (int i = 0; i < data.Length; ++i)
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{
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val += (byte)(s1 ^ (data[i] - s2));
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data[i] = val;
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}
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}
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}
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}
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@ -149,6 +149,7 @@ Tiny Dungeon ~BLESS of DRAGON~<br/>
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Tiny Dungeon ~Brave or Slave~<br/>
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Tiny Dungeon ~Brave or Slave~<br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>*.dat</td><td>-</td><td>No</td><td>Meteor<br/>Silver Bullet</td><td>
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<tr class="odd"><td>*.dat</td><td>-</td><td>No</td><td>Meteor<br/>Silver Bullet</td><td>
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Ayase Ke no Onna ~Inka no Ketsumyaku~<br/>
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Chokotto☆Vampire!<br/>
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Chokotto☆Vampire!<br/>
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Clover Point<br/>
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Clover Point<br/>
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Setsuei<br/>
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Setsuei<br/>
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@ -305,6 +306,7 @@ Specialite!<br/>
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Suiheisen made Nan Mile?<br/>
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Suiheisen made Nan Mile?<br/>
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Swan Song<br/>
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Swan Song<br/>
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Teakamamire no Tenshi<br/>
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Teakamamire no Tenshi<br/>
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Towazugatari ~Shoujo Ryoujoku Hishou~<br/>
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Zecchou Spiral!!<br/>
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Zecchou Spiral!!<br/>
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Zettai Karen! Ojou-sama<br/>
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Zettai Karen! Ojou-sama<br/>
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</td></tr>
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</td></tr>
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@ -401,6 +403,7 @@ Futari no Erika ~Osanajimi to Ima Kanojo to~<br/>
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Inen no Yakata<br/>
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Inen no Yakata<br/>
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Inran OL Sawatari Tokiko<br/>
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Inran OL Sawatari Tokiko<br/>
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Itsuwari no Kyoushitsu<br/>
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Itsuwari no Kyoushitsu<br/>
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Kangoku ~Injoku no Jikkentou~<br/>
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Kunoichi Kikyou ~Gensou Kannou Emaki~<br/>
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Kunoichi Kikyou ~Gensou Kannou Emaki~<br/>
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Mechiku ~Injoku no Shuuyoujo~<br/>
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Mechiku ~Injoku no Shuuyoujo~<br/>
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Momo x Momi<br/>
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Momo x Momi<br/>
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@ -445,6 +448,7 @@ Hitozuma Onna Kyoushi Reika <span class="footnote">ShiinaRio v2.39</span><br/>
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Idol Koukai Chijoku Sex <span class="footnote">ShiinaRio v2.46</span><br/>
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Idol Koukai Chijoku Sex <span class="footnote">ShiinaRio v2.46</span><br/>
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Intruder <span class="footnote">ShiinaRio v2.49</span><br/>
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Intruder <span class="footnote">ShiinaRio v2.49</span><br/>
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Itsuka, Dokoka de ~Ano Ameoto no Kioku~<span class="footnote">2.36 or 2.37</span><br/>
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Itsuka, Dokoka de ~Ano Ameoto no Kioku~<span class="footnote">2.36 or 2.37</span><br/>
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Kateinai Choukyou <span class="footnote">ShiinaRio v2.31</span><br/>
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Kichiku Nakadashi Suieibu<span class="footnote">ShiinaRio v2.41</span><br/>
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Kichiku Nakadashi Suieibu<span class="footnote">ShiinaRio v2.41</span><br/>
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Mahou Shoujo no Taisetsu na Koto <span class="footnote">ShiinaRio v2.47</span><br/>
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Mahou Shoujo no Taisetsu na Koto <span class="footnote">ShiinaRio v2.47</span><br/>
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Maki Fes! <span class="footnote">ShiinaRio v2.50</span><br/>
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Maki Fes! <span class="footnote">ShiinaRio v2.50</span><br/>
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@ -453,6 +457,7 @@ Mimi o Sumaseba <span class="footnote">ShiinaRio v2.47</span><br/>
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Nagagutsu wo Haita Deco <span class="footnote">ShiinaRio v2.39</span><br/>
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Nagagutsu wo Haita Deco <span class="footnote">ShiinaRio v2.39</span><br/>
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Najimi no Oba-chan <span class="footnote">ShiinaRio v2.47</span><br/>
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Najimi no Oba-chan <span class="footnote">ShiinaRio v2.47</span><br/>
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Niizuma to Yuukaihan <span class="footnote">ShiinaRio v2.45</span><br/>
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Niizuma to Yuukaihan <span class="footnote">ShiinaRio v2.45</span><br/>
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Onegan! <span class="footnote">ShiinaRio v2.48</span><br/>
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Otome Chibaku Yuugi <span class="footnote">ShiinaRio v2.40</span><br/>
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Otome Chibaku Yuugi <span class="footnote">ShiinaRio v2.40</span><br/>
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Otome Juurin Yuugi <span class="footnote">ShiinaRio v2.37</span><br/>
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Otome Juurin Yuugi <span class="footnote">ShiinaRio v2.37</span><br/>
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Puchipuchi Idol Kouhosei <span class="footnote">ShiinaRio v2.49</span><br/>
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Puchipuchi Idol Kouhosei <span class="footnote">ShiinaRio v2.49</span><br/>
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@ -483,7 +488,9 @@ Gakuen Tengoku ~Kyonyuu de Ikimakuri~<br/>
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Gokujou Chikan Densha<br/>
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Gokujou Chikan Densha<br/>
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Hokenshitsu no Sensei ~Onedari Bakunyuu Lesson~<br/>
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Hokenshitsu no Sensei ~Onedari Bakunyuu Lesson~<br/>
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Jokyoushi wo Kurau<br/>
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Jokyoushi wo Kurau<br/>
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Kangoku Suieibu<br/>
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Lovers Collection<br/>
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Lovers Collection<br/>
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Maho☆Gaku ~Mahoroba Kokusai Bouei Daigaku Fuzoku Gakuen~<br/>
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Nachtmusik<br/>
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Nachtmusik<br/>
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Nachtmusik Another<br/>
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Nachtmusik Another<br/>
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Oto☆Puri<br/>
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Oto☆Puri<br/>
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@ -1126,6 +1133,7 @@ Karen<br/>
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<tr class="odd last"><td>*.mk</td><td><tt>MKVS</tt></td><td>No</td></tr>
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<tr class="odd last"><td>*.mk</td><td><tt>MKVS</tt></td><td>No</td></tr>
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<tr><td>*.pak</td><td>-</td><td>No</td><td>Black Rainbow<br/>Melty</td><td>
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<tr><td>*.pak</td><td>-</td><td>No</td><td>Black Rainbow<br/>Melty</td><td>
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Ingoku Chikan Ressha<br/>
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Ingoku Chikan Ressha<br/>
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love, VAMPIRE FLOWERS<br/>
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Peropero Saimin 3 Raouden ~Yousei no Sakuryaku~<br/>
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Peropero Saimin 3 Raouden ~Yousei no Sakuryaku~<br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>*.gxp</td><td><tt>GXP</tt></td><td>No</td><td>Astronauts</td><td>
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<tr class="odd"><td>*.gxp</td><td><tt>GXP</tt></td><td>No</td><td>Astronauts</td><td>
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@ -1347,8 +1355,12 @@ Seika no Mori<br/>
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</td></tr>
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</td></tr>
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<tr><td>*.gd</td><td><tt>GD2</tt><br/><tt>GD3</tt></td><td>No</td><td rowspan="2">C4</td><td rowspan="2">
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<tr><td>*.gd</td><td><tt>GD2</tt><br/><tt>GD3</tt></td><td>No</td><td rowspan="2">C4</td><td rowspan="2">
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Koi Suru Science<br/>
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Koi Suru Science<br/>
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Mite Kudasaimasu?<br/>
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</td></tr>
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</td></tr>
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<tr class="last"><td>*.vmd</td><td>-</td><td>No</td></tr>
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<tr class="last"><td>*.vmd</td><td>-</td><td>No</td></tr>
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<tr class ="odd"><td>*.dpm<br/>*.bin</td><td><tt>DPMX</tt></td><td>No</td><td>Hot Soup Processor</td><td>
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femme fatale<br/>
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</td></tr>
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</table>
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</table>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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</body>
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</body>
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