mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 05:35:34 +08:00
(UG): properly implemented format.
This commit is contained in:
parent
0758496dd8
commit
6981d3bf82
@ -23,6 +23,7 @@
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Windows.Media;
|
||||
@ -73,6 +74,9 @@ namespace GameRes.Formats.Ucom
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same compression algorithm as the base, but scanlines are vertical
|
||||
/// </summary>
|
||||
internal class UgReader : System98.GraBaseReader
|
||||
{
|
||||
public UgReader (IBinaryStream input, ImageMetaData info) : base (input, info)
|
||||
@ -83,10 +87,136 @@ namespace GameRes.Formats.Ucom
|
||||
{
|
||||
m_input.Position = 8;
|
||||
var palette = ReadPalette();
|
||||
UnpackBits();
|
||||
m_input.Position = 0x28;
|
||||
try
|
||||
{
|
||||
UnpackBitsInternal();
|
||||
}
|
||||
catch (EndOfStreamException)
|
||||
{
|
||||
FlushBuffer();
|
||||
}
|
||||
return ImageData.Create (m_info, PixelFormats.Indexed4, palette, Pixels, Stride);
|
||||
}
|
||||
|
||||
void UnpackBitsInternal ()
|
||||
{
|
||||
int height = m_info.iHeight;
|
||||
int hTimes2 = height << 1;
|
||||
int hTimes4 = height << 2;
|
||||
int buffer_size = hTimes4 * 3;
|
||||
m_buffer = new ushort[buffer_size >> 1];
|
||||
m_dst = 0;
|
||||
InitFrame();
|
||||
InitBitReader();
|
||||
ushort p = ReadPair (0);
|
||||
for (int i = 0; i < hTimes2+1; ++i)
|
||||
m_buffer[i] = p;
|
||||
int dst = hTimes4;
|
||||
int prev_src = 0;
|
||||
while (m_dst < m_pixels.Length)
|
||||
{
|
||||
bool same_line = false;
|
||||
int src = -hTimes2;
|
||||
if (GetNextBit() != 0) // @1@
|
||||
{
|
||||
if (GetNextBit() == 0) // @4@
|
||||
src += 4;
|
||||
else if (GetNextBit() == 0) // @5@
|
||||
src -= 4;
|
||||
else
|
||||
src <<= 1;
|
||||
}
|
||||
else if (GetNextBit() == 0) // @2@
|
||||
{
|
||||
src = -4;
|
||||
p = m_buffer[dst/2-1];
|
||||
if ((p & 0xFF) == (p >> 8))
|
||||
same_line = src != prev_src;
|
||||
}
|
||||
if (src != prev_src) // @6@
|
||||
{
|
||||
prev_src = src;
|
||||
if (!same_line)
|
||||
src += dst;
|
||||
else
|
||||
src = dst - 2;
|
||||
if (GetNextBit() != 0) // @3@
|
||||
{
|
||||
int bitlength = 0;
|
||||
do
|
||||
{
|
||||
++bitlength;
|
||||
}
|
||||
while (GetNextBit() != 0);
|
||||
int count = 1;
|
||||
while (bitlength --> 0)
|
||||
count = count << 1 | GetNextBit();
|
||||
MovePixels (m_buffer, src, dst, count);
|
||||
dst += count << 1;
|
||||
if (dst == buffer_size)
|
||||
{
|
||||
if (FlushBuffer())
|
||||
return;
|
||||
dst = hTimes4;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MovePixels (m_buffer, src, dst, 1);
|
||||
dst += 2;
|
||||
if (dst == buffer_size)
|
||||
{
|
||||
if (FlushBuffer())
|
||||
return;
|
||||
dst = hTimes4;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
p = m_buffer[dst/2-1];
|
||||
do
|
||||
{
|
||||
byte prev = (byte)(p >> 8);
|
||||
p = ReadPair (prev);
|
||||
m_buffer[dst >> 1] = p;
|
||||
dst += 2;
|
||||
if (dst == buffer_size)
|
||||
{
|
||||
if (FlushBuffer())
|
||||
return;
|
||||
dst = hTimes4;
|
||||
}
|
||||
}
|
||||
while (GetNextBit() != 0);
|
||||
prev_src = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool FlushBuffer ()
|
||||
{
|
||||
int height = m_info.iHeight;
|
||||
int src_line = height << 1;
|
||||
int dst = m_dst;
|
||||
for (int i = 0; i < height; ++i)
|
||||
{
|
||||
int src = src_line;
|
||||
for (int j = 0; j < 4; ++j)
|
||||
{
|
||||
ushort p = m_buffer[src];
|
||||
m_pixels[dst+j] = (byte)((p & 0xF0) | p >> 12);
|
||||
src += height;
|
||||
}
|
||||
src_line++;
|
||||
dst += m_output_stride;
|
||||
}
|
||||
m_dst += 4;
|
||||
MovePixels (m_buffer, height << 3, 0, height << 1);
|
||||
return m_dst >= m_output_stride;
|
||||
}
|
||||
|
||||
BitmapPalette ReadPalette ()
|
||||
{
|
||||
var colors = new Color[16];
|
||||
|
Loading…
Reference in New Issue
Block a user