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(UG): properly implemented format.
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@ -23,6 +23,7 @@
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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@ -73,6 +74,9 @@ namespace GameRes.Formats.Ucom
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}
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}
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/// <summary>
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/// Same compression algorithm as the base, but scanlines are vertical
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/// </summary>
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internal class UgReader : System98.GraBaseReader
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{
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public UgReader (IBinaryStream input, ImageMetaData info) : base (input, info)
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@ -83,10 +87,136 @@ namespace GameRes.Formats.Ucom
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{
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m_input.Position = 8;
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var palette = ReadPalette();
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UnpackBits();
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m_input.Position = 0x28;
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try
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{
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UnpackBitsInternal();
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}
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catch (EndOfStreamException)
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{
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FlushBuffer();
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}
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return ImageData.Create (m_info, PixelFormats.Indexed4, palette, Pixels, Stride);
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}
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void UnpackBitsInternal ()
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{
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int height = m_info.iHeight;
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int hTimes2 = height << 1;
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int hTimes4 = height << 2;
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int buffer_size = hTimes4 * 3;
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m_buffer = new ushort[buffer_size >> 1];
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m_dst = 0;
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InitFrame();
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InitBitReader();
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ushort p = ReadPair (0);
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for (int i = 0; i < hTimes2+1; ++i)
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m_buffer[i] = p;
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int dst = hTimes4;
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int prev_src = 0;
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while (m_dst < m_pixels.Length)
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{
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bool same_line = false;
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int src = -hTimes2;
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if (GetNextBit() != 0) // @1@
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{
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if (GetNextBit() == 0) // @4@
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src += 4;
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else if (GetNextBit() == 0) // @5@
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src -= 4;
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else
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src <<= 1;
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}
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else if (GetNextBit() == 0) // @2@
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{
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src = -4;
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p = m_buffer[dst/2-1];
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if ((p & 0xFF) == (p >> 8))
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same_line = src != prev_src;
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}
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if (src != prev_src) // @6@
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{
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prev_src = src;
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if (!same_line)
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src += dst;
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else
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src = dst - 2;
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if (GetNextBit() != 0) // @3@
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{
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int bitlength = 0;
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do
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{
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++bitlength;
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}
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while (GetNextBit() != 0);
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int count = 1;
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while (bitlength --> 0)
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count = count << 1 | GetNextBit();
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MovePixels (m_buffer, src, dst, count);
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dst += count << 1;
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if (dst == buffer_size)
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{
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if (FlushBuffer())
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return;
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dst = hTimes4;
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}
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}
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else
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{
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MovePixels (m_buffer, src, dst, 1);
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dst += 2;
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if (dst == buffer_size)
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{
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if (FlushBuffer())
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return;
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dst = hTimes4;
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}
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}
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}
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else
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{
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p = m_buffer[dst/2-1];
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do
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{
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byte prev = (byte)(p >> 8);
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p = ReadPair (prev);
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m_buffer[dst >> 1] = p;
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dst += 2;
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if (dst == buffer_size)
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{
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if (FlushBuffer())
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return;
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dst = hTimes4;
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}
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}
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while (GetNextBit() != 0);
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prev_src = 0;
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}
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}
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}
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bool FlushBuffer ()
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{
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int height = m_info.iHeight;
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int src_line = height << 1;
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int dst = m_dst;
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for (int i = 0; i < height; ++i)
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{
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int src = src_line;
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for (int j = 0; j < 4; ++j)
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{
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ushort p = m_buffer[src];
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m_pixels[dst+j] = (byte)((p & 0xF0) | p >> 12);
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src += height;
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}
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src_line++;
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dst += m_output_stride;
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}
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m_dst += 4;
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MovePixels (m_buffer, height << 3, 0, height << 1);
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return m_dst >= m_output_stride;
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}
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BitmapPalette ReadPalette ()
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{
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var colors = new Color[16];
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