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(TINK): work-around for PNG images.
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@ -2,7 +2,7 @@
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//! \date Fri Jun 17 18:49:04 2016
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//! \brief Tinker Bell encrypted image file.
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//
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// Copyright (C) 2016-2017 by morkt
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// Copyright (C) 2016-2022 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -28,6 +28,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Utility;
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namespace GameRes.Formats.Cyberworks
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{
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@ -145,11 +146,17 @@ namespace GameRes.Formats.Cyberworks
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{
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var size_buf = new byte[4];
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input.Read (size_buf, 0 , 4);
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if ('c' == type)
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input.ReadByte();
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var decoder = new PngBitmapDecoder (input, BitmapCreateOptions.None,
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BitmapCacheOption.OnLoad);
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BitmapSource frame = decoder.Frames[0];
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int png_size = BigEndian.ToInt32 (size_buf, 0);
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BitmapSource frame;
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// work-around for possible extra padding before PNG data
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using (var membuf = new MemoryStream (png_size+4))
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{
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input.CopyTo (membuf);
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membuf.Seek (-png_size, SeekOrigin.End);
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var decoder = new PngBitmapDecoder (membuf, BitmapCreateOptions.None,
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BitmapCacheOption.OnLoad);
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frame = decoder.Frames[0];
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}
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Info.Width = (uint)frame.PixelWidth;
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Info.Height = (uint)frame.PixelHeight;
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if (frame.Format.BitsPerPixel != 32)
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