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(PakOpener): determine BMR-compressed entries earlier.
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@ -61,7 +61,7 @@ namespace GameRes.Formats.Kaguya
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.Offset = current_offset;
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entry.Size = size - (0x10 + name_length);
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entry.IsPacked = is_compressed;
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entry.IsPacked = is_compressed && file.View.AsciiEqual (current_offset, "BMR");
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dir.Add (entry);
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current_offset += entry.Size;
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}
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@ -71,7 +71,7 @@ namespace GameRes.Formats.Kaguya
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var pent = entry as PackedEntry;
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if (null == pent || !pent.IsPacked || !arc.File.View.AsciiEqual (entry.Offset, "BMR"))
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if (null == pent || !pent.IsPacked)
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return base.OpenEntry (arc, entry);
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using (var input = arc.File.CreateStream (entry.Offset, entry.Size))
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using (var bmr = new BmrDecoder (input))
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