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(Binary.GetCString): added convenient overload.
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@ -101,6 +101,11 @@ namespace GameRes.Utility
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return GetCString (data, index, length_limit, Encodings.cp932);
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return GetCString (data, index, length_limit, Encodings.cp932);
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}
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}
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public static string GetCString (byte[] data, int index)
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{
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return GetCString (data, index, data.Length - index, Encodings.cp932);
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}
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public static uint RotR (uint v, int count)
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public static uint RotR (uint v, int count)
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{
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{
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count &= 0x1F;
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count &= 0x1F;
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