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(NBMP): support 8bpp bitmaps.
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@ -26,6 +26,7 @@
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.WestGate
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{
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@ -42,7 +43,7 @@ namespace GameRes.Formats.WestGate
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if (header.ToInt32 (4) != 0x28)
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return null;
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int bpp = header.ToInt16 (0x12);
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if (bpp != 24 && bpp != 32)
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if (bpp != 24 && bpp != 32 && bpp != 8)
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return null;
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return new ImageMetaData {
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Width = header.ToUInt32 (8),
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@ -55,9 +56,13 @@ namespace GameRes.Formats.WestGate
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{
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int stride = ((int)info.Width * info.BPP / 8 + 3) & ~3;
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file.Position = 0x2C;
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BitmapPalette palette = null;
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if (8 == info.BPP)
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palette = ReadPalette (file.AsStream);
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var pixels = file.ReadBytes (stride * (int)info.Height);
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PixelFormat format = 24 == info.BPP ? PixelFormats.Bgr24 : PixelFormats.Bgr32;
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return ImageData.CreateFlipped (info, format, null, pixels, stride);
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PixelFormat format = 8 == info.BPP ? PixelFormats.Indexed8
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: 24 == info.BPP ? PixelFormats.Bgr24 : PixelFormats.Bgr32;
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return ImageData.CreateFlipped (info, format, palette, pixels, stride);
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}
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public override void Write (Stream file, ImageData image)
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