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implemented VFS archives and AOG audio files.
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122
ArcFormats/Aoi/ArcVFS.cs
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122
ArcFormats/Aoi/ArcVFS.cs
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//! \file ArcVFS.cs
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//! \date Sun Jan 17 07:41:37 2016
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//! \brief SofthouseChara resource archive implementation.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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namespace GameRes.Formats.Aoi
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{
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[Export(typeof(ArchiveFormat))]
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public class VfsOpener : ArchiveFormat
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{
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public override string Tag { get { return "VFS/AOI"; } }
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public override string Description { get { return "Aoi engine resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanCreate { get { return false; } }
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public VfsOpener ()
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{
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Extensions = new string[] { "vfs" };
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Signatures = new uint[] { 0x01014656, 0x02004656, 0 };
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}
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public override ArcFile TryOpen (ArcView file)
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{
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int signature = file.View.ReadInt16 (0);
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if (0x4656 != signature && 0x4C56 != signature)
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return null;
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int version = file.View.ReadInt16 (2);
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int count = file.View.ReadInt16 (4);
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if (!IsSaneCount (count))
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return null;
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int entry_size = file.View.ReadInt16 (6);
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int index_size = file.View.ReadInt32 (8);
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if (entry_size <= 0 || index_size <= 0 || file.MaxOffset != file.View.ReadUInt32 (0xC))
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return null;
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if (version >= 0x0200)
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return OpenV2 (file, count, entry_size, index_size);
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int index_offset = 0x10;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_offset, 0x13);
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.Offset = file.View.ReadUInt32 (index_offset+0x13);
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entry.Size = file.View.ReadUInt32 (index_offset+0x17);
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entry.UnpackedSize = file.View.ReadUInt32 (index_offset+0x1B);
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entry.IsPacked = 0 != file.View.ReadByte (index_offset+0x1F);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += entry_size;
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}
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return new ArcFile (file, this, dir);
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}
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ArcFile OpenV2 (ArcView file, int count, int entry_size, int index_size)
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{
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int index_offset = 0x10;
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int filenames_offset = index_offset + entry_size * count;
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int filenames_length = file.View.ReadInt32 (filenames_offset);
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char[] filenames;
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using (var fn_stream = file.CreateStream (filenames_offset+8, (uint)filenames_length*2))
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using (var fn_reader = new BinaryReader (fn_stream, Encoding.Unicode))
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filenames = fn_reader.ReadChars (filenames_length);
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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int name_offset = file.View.ReadInt32 (index_offset);
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if (name_offset < 0 || name_offset >= filenames.Length)
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return null;
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var name = GetName (filenames, name_offset);
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if (0 == name.Length)
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return null;
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.Offset = file.View.ReadUInt32 (index_offset+0xA);
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entry.Size = file.View.ReadUInt32 (index_offset+0xE);
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entry.UnpackedSize = file.View.ReadUInt32 (index_offset+0x12);
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entry.IsPacked = 0 != file.View.ReadByte (index_offset+0x16);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += entry_size;
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}
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return new ArcFile (file, this, dir);
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}
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static string GetName (char[] names, int begin)
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{
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int end = Array.IndexOf (names, '\0', begin);
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if (-1 == end)
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end = names.Length;
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return new string (names, begin, end-begin);
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}
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}
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}
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50
ArcFormats/Aoi/AudioAOG.cs
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50
ArcFormats/Aoi/AudioAOG.cs
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//! \file AudioAOG.cs
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//! \date Sun Jan 17 08:38:31 2016
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//! \brief Aoi engine audio format (Ogg/Vorbis).
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using GameRes.Utility;
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.Aoi
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{
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[Export(typeof(AudioFormat))]
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public class AogAudio : AudioFormat
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{
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public override string Tag { get { return "AOG"; } }
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public override string Description { get { return "Aoi engine audio format"; } }
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public override uint Signature { get { return 0x4F696F41; } } // 'AoiO'
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public override SoundInput TryOpen (Stream file)
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{
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var header = new byte[0x30];
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if (header.Length != file.Read (header, 0, header.Length))
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return null;
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if (!Binary.AsciiEqual (header, 0, "AoiOgg") || !Binary.AsciiEqual (header, 0x2C, "OggS"))
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return null;
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var ogg = new StreamRegion (file, 0x2C);
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return new OggInput (ogg);
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}
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}
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}
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@ -66,6 +66,8 @@
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<Compile Include="Amaterasu\ImageGRP.cs" />
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<Compile Include="Amaterasu\ImageGRP.cs" />
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<Compile Include="AnimeGameSystem\ArcDAT.cs" />
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<Compile Include="AnimeGameSystem\ArcDAT.cs" />
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<Compile Include="AnimeGameSystem\AudioPCM.cs" />
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<Compile Include="AnimeGameSystem\AudioPCM.cs" />
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<Compile Include="Aoi\ArcVFS.cs" />
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<Compile Include="Aoi\AudioAOG.cs" />
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<Compile Include="AZSys\ArcEncrypted.cs" />
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<Compile Include="AZSys\ArcEncrypted.cs" />
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<Compile Include="AZSys\FastMersenneTwister.cs" />
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<Compile Include="AZSys\FastMersenneTwister.cs" />
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<Compile Include="AZSys\ImageTYP1.cs" />
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<Compile Include="AZSys\ImageTYP1.cs" />
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@ -356,6 +356,7 @@ Dungeon Crusaderz 2 ~Eigou no Rakudo~<br/>
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Onna Kyoushi<br/>
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Onna Kyoushi<br/>
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Magical Witch Academy<br/>
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Magical Witch Academy<br/>
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Medorei ~Okasareta Houkago~<br/>
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Medorei ~Okasareta Houkago~<br/>
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Saishuu Chikan Densha<br/>
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Serina<br/>
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Serina<br/>
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Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/>
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Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/>
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</td></tr>
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</td></tr>
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@ -465,6 +466,7 @@ Kango Sentai Nurse Ranger<br/>
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<tr class="odd"><td>*.abm</td><td><tt>BM</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.abm</td><td><tt>BM</tt></td><td>No</td></tr>
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<tr><td>*.arc<br/>*.xarc<br/>*.bin</td><td><tt>MIKO</tt><br/><tt>KOTORI</tt></td><td>No</td><td rowspan="2">Xuse<br/>ETERNAL</td><td rowspan="2">
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<tr><td>*.arc<br/>*.xarc<br/>*.bin</td><td><tt>MIKO</tt><br/><tt>KOTORI</tt></td><td>No</td><td rowspan="2">Xuse<br/>ETERNAL</td><td rowspan="2">
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Kikouyoku Senki Gin no Toki no Corona<br/>
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Kikouyoku Senki Gin no Toki no Corona<br/>
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Kikouyoku Senki Tenkuu no Yumina<br/>
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Nega0<br/>
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Nega0<br/>
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Seinarukana -The Spirit of Eternity Sword 2-<br/>
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Seinarukana -The Spirit of Eternity Sword 2-<br/>
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</td></tr>
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</td></tr>
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@ -496,6 +498,7 @@ Gigai no Alruna<br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>sys4ini.bin<br/>sys3ini.bin<br/>*.alf</td><td><tt>S4IC</tt><br/><tt>S3IC</tt></td><td>No</td><td rowspan="2">Eushully</td><td rowspan="2">
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<tr class="odd"><td>sys4ini.bin<br/>sys3ini.bin<br/>*.alf</td><td><tt>S4IC</tt><br/><tt>S3IC</tt></td><td>No</td><td rowspan="2">Eushully</td><td rowspan="2">
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Soukai no Oujo-tachi<br/>
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Soukai no Oujo-tachi<br/>
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Soukai no Valkyria <br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>*.agf</td><td><tt>ACGF</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.agf</td><td><tt>ACGF</tt></td><td>No</td></tr>
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<tr><td>*.dat</td><td><tt>DX</tt></td><td>No</td><td>Flat</td><td>
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<tr><td>*.dat</td><td><tt>DX</tt></td><td>No</td><td>Flat</td><td>
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@ -613,6 +616,11 @@ Majidashi! Royale ~Finish wa Watashi no Naka de~<br/>
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MILK Junkies<br/>
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MILK Junkies<br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>*.zbm</td><td><tt>amp_</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.zbm</td><td><tt>amp_</tt></td><td>No</td></tr>
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<tr><td>*.vfs</td><td><tt>VF</tt></td><td>No</td><td rowspan="3">Aoi</td><td rowspan="3">
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Dancing Crazies<br/>
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</td></tr>
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<tr><td>*.iph</td><td><tt>RIFF....IPH fmt</tt></td><td>No</td></tr>
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<tr><td>*.aog</td><td><tt>AoiOgg</tt></td><td>No</td></tr>
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</table>
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</table>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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</body>
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</body>
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