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(SCN): recongize zlib compression.
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parent
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commit
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@ -80,25 +80,35 @@ namespace GameRes.Formats.Seraphim
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if (0 == entry.Size)
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return Stream.Null;
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uint signature = arc.File.View.ReadUInt32 (entry.Offset);
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ArcViewStream input;
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IBinaryStream input;
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if (1 == signature && 0x78 == arc.File.View.ReadByte (entry.Offset+4))
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{
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input = arc.File.CreateStream (entry.Offset+4, entry.Size-4);
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return new ZLibStream (input, CompressionMode.Decompress);
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return new ZLibStream (input.AsStream, CompressionMode.Decompress);
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}
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input = arc.File.CreateStream (entry.Offset, entry.Size);
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if (signature < 4 || 0 != (signature & 0xFF000000))
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return input;
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{
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if (0x78 == (signature & 0xFF))
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{
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var compr = new ZLibStream (input.AsStream, CompressionMode.Decompress);
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input = new BinaryStream (compr, entry.Name);
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}
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else
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return input.AsStream;
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}
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try
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{
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var data = LzDecompress (input);
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input.Dispose();
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return new BinMemoryStream (data, entry.Name);
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}
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catch
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{
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input.Position = 0;
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return input;
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return arc.File.CreateStream (entry.Offset, entry.Size);
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}
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finally
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{
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input.Dispose();
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}
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}
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