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(ImageData.Create): accept Array object as pixels array.
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@ -99,7 +99,7 @@ namespace GameRes
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}
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public static ImageData Create (ImageMetaData info, PixelFormat format, BitmapPalette palette,
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byte[] pixel_data, int stride)
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Array pixel_data, int stride)
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{
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var bitmap = BitmapSource.Create ((int)info.Width, (int)info.Height, DefaultDpiX, DefaultDpiY,
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format, palette, pixel_data, stride);
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@ -108,13 +108,13 @@ namespace GameRes
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}
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public static ImageData Create (ImageMetaData info, PixelFormat format, BitmapPalette palette,
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byte[] pixel_data)
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Array pixel_data)
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{
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return Create (info, format, palette, pixel_data, (int)info.Width*((format.BitsPerPixel+7)/8));
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}
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public static ImageData CreateFlipped (ImageMetaData info, PixelFormat format, BitmapPalette palette,
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byte[] pixel_data, int stride)
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Array pixel_data, int stride)
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{
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var bitmap = BitmapSource.Create ((int)info.Width, (int)info.Height, DefaultDpiX, DefaultDpiY,
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format, palette, pixel_data, stride);
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