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(Kaguya): implemented AF01 archive.
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@ -228,6 +228,7 @@
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<Compile Include="Interheart\ArcFPK2.cs" />
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<Compile Include="Interheart\ImageCandy.cs" />
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<Compile Include="Ivory\ArcSG.cs" />
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<Compile Include="Kaguya\ArcAF.cs" />
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<Compile Include="Kaguya\ArcPL00.cs" />
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<Compile Include="Kaguya\ArcPL10.cs" />
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<Compile Include="Kaguya\ArcPLT.cs" />
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133
ArcFormats/Kaguya/ArcAF.cs
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133
ArcFormats/Kaguya/ArcAF.cs
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//! \file ArcAF.cs
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//! \date Sun Apr 02 09:01:51 2017
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//! \brief Atelier Kaguya resource archive.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.Kaguya
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{
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[Export(typeof(ArchiveFormat))]
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public class AfOpener : ArchiveFormat
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{
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public override string Tag { get { return "ARC/AF01"; } }
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public override string Description { get { return "Atelier Kaguya resource archive"; } }
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public override uint Signature { get { return 0x31304641; } } // 'AF01'
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public override bool IsHierarchic { get { return true; } }
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public override bool CanWrite { get { return false; } }
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const int MaxFileNameLength = 0x100;
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public override ArcFile TryOpen (ArcView file)
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{
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uint index_offset = file.View.ReadUInt32 (8);
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if (index_offset >= file.MaxOffset - 8)
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return null;
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using (var index = file.CreateStream (index_offset + 8))
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{
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long data_offset = 12;
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var name_buffer = new byte[MaxFileNameLength];
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var dir = new List<Entry>();
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while (index.PeekByte() != -1)
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{
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int name_length = index.ReadInt32();
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if (name_length <= 0 || name_length > name_buffer.Length)
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return null;
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if (name_length != index.Read (name_buffer, 0, name_length))
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return null;
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var name = DecryptString (name_buffer, name_length);
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name = name.TrimStart ('\\', '/');
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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int flags = index.ReadInt16();
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entry.IsPacked = 1 == flags;
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data_offset += 4 + name_length + 6;
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if (entry.IsPacked)
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data_offset += 4;
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entry.Offset = data_offset;
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entry.Size = index.ReadUInt32();
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entry.UnpackedSize = index.ReadUInt32();
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if (!entry.IsPacked)
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entry.Size = entry.UnpackedSize;
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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data_offset += entry.Size;
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}
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return new ArcFile (file, this, dir);
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}
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var pent = entry as PackedEntry;
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if (null == pent || !pent.IsPacked)
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return arc.File.CreateStream (entry.Offset, entry.Size);
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using (var input = arc.File.CreateStream (entry.Offset, entry.Size))
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{
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var output = new byte[pent.UnpackedSize];
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LzUnpack (input, output);
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return new BinMemoryStream (output);
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}
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}
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string DecryptString (byte[] name, int length)
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{
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for (int i = 0; i < length; ++i)
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name[i] ^= 0xFF;
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return Encodings.cp932.GetString (name, 0, length);
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}
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void LzUnpack (Stream input, byte[] output)
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{
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var frame = new byte[0x1000];
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int frame_pos = 1;
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int dst = 0;
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using (var bits = new MsbBitStream (input))
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{
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while (dst < output.Length)
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{
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if (0 != bits.GetNextBit ())
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{
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byte b = (byte)bits.GetBits (8);
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output[dst++] = b;
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frame[frame_pos++ & 0xFFF] = b;
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}
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else
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{
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int offset = bits.GetBits (12);
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int count = bits.GetBits (4) + 2;
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for (int i = 0; i < count; ++i)
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{
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byte b = frame[(offset + i) & 0xFFF];
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output[dst++] = b;
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frame[frame_pos++ & 0xFFF] = b;
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}
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}
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}
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}
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}
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}
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}
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