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WSM3 archives seem to be almost identical to WSM2.
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2a1e13c294
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@ -42,6 +42,7 @@ namespace GameRes.Formats.Will
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public Wsm2Opener ()
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{
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Extensions = new string[] { "wsm" };
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Signatures = new uint[] { 0x324D5357, 0x334D5357 };
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}
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public override ArcFile TryOpen (ArcView file)
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@ -50,6 +51,7 @@ namespace GameRes.Formats.Will
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int count = file.View.ReadInt32 (0xC);
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if (!IsSaneCount (count) || index_size >= file.MaxOffset - 0x40)
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return null;
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int version = file.View.ReadByte (3) - '0';
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int table_offset = file.View.ReadInt32 (0x10);
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int table_count = file.View.ReadInt32 (0x14);
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if (table_offset >= index_size || !IsSaneCount (table_count))
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@ -61,6 +63,8 @@ namespace GameRes.Formats.Will
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var entry = new Entry { Type = "audio" };
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entry.Offset = index.ToUInt32 (table_offset) - 0x14;
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entry.Size = index.ToUInt32 (table_offset+8) + 0x14;
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if (3 == version)
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entry.Size += index.ToUInt32 (table_offset+4);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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table_offset += 0x20;
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