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(MAI4): try default decompression method, fall back to the second one on failure.
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@ -53,7 +53,14 @@ namespace GameRes.Formats.ShiinaRio
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public override ImageData Read (IBinaryStream stream, ImageMetaData info)
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{
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var reader = new Reader (stream, (int)info.Width, (int)info.Height);
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reader.Unpack();
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try
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{
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reader.Unpack (MaiVersion.First);
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}
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catch
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{
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reader.Unpack (MaiVersion.Second);
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}
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return ImageData.Create (info, PixelFormats.Bgr24, null, reader.Data, reader.Stride);
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}
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@ -62,6 +69,11 @@ namespace GameRes.Formats.ShiinaRio
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throw new System.NotImplementedException ("Mi4Format.Write not implemented");
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}
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internal enum MaiVersion
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{
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First, Second
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}
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internal sealed class Reader
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{
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IBinaryStream m_input;
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@ -78,12 +90,15 @@ namespace GameRes.Formats.ShiinaRio
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m_output = new byte[m_stride*height];
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}
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public void Unpack ()
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public void Unpack (MaiVersion version = MaiVersion.First)
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{
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m_input.Position = 0x10;
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m_bit_count = 0;
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LoadBits();
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UnpackV2();
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if (MaiVersion.First == version)
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UnpackV1();
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else
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UnpackV2();
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}
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int m_bit_count;
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