implemented Xuse/Eternal WAG archives.

This commit is contained in:
morkt 2015-08-15 18:34:31 +04:00
parent 570f29da97
commit 74ea0ab92a
3 changed files with 174 additions and 5 deletions

View File

@ -127,6 +127,7 @@
<Compile Include="ArcS25.cs" /> <Compile Include="ArcS25.cs" />
<Compile Include="ArcSAF.cs" /> <Compile Include="ArcSAF.cs" />
<Compile Include="ArcVPK.cs" /> <Compile Include="ArcVPK.cs" />
<Compile Include="ArcWAG.cs" />
<Compile Include="ArcXuse.cs" /> <Compile Include="ArcXuse.cs" />
<Compile Include="ArcYKC.cs" /> <Compile Include="ArcYKC.cs" />
<Compile Include="AudioVAW.cs" /> <Compile Include="AudioVAW.cs" />

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@ -27,17 +27,29 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel.Composition; using System.ComponentModel.Composition;
using System.IO; using System.IO;
using System.Linq;
using GameRes.Utility; using GameRes.Utility;
namespace GameRes.Formats.Xuse namespace GameRes.Formats.Xuse
{ {
internal class WagArchive : ArcFile
{
public readonly byte[] Key;
public WagArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, byte[] key)
: base (arc, impl, dir)
{
Key = key;
}
}
[Export(typeof(ArchiveFormat))] [Export(typeof(ArchiveFormat))]
public class WagOpener : ArchiveFormat public class WagOpener : ArchiveFormat
{ {
public override string Tag { get { return "WAG"; } } public override string Tag { get { return "WAG"; } }
public override string Description { get { return "Xuse/Eternal resource archive"; } } public override string Description { get { return "Xuse/Eternal resource archive"; } }
public override uint Signature { get { return 0x40474157; } } // 'WAG@' public override uint Signature { get { return 0x40474157; } } // 'WAG@'
public override bool IsHierarchic { get { return false; } } public override bool IsHierarchic { get { return true; } }
public override bool CanCreate { get { return false; } } public override bool CanCreate { get { return false; } }
public WagOpener () public WagOpener ()
@ -54,15 +66,170 @@ namespace GameRes.Formats.Xuse
if (!IsSaneCount (count)) if (!IsSaneCount (count))
return null; return null;
byte[] title = new byte[0x40];
if (0x40 != file.View.Read (6, title, 0, 0x40))
return null;
int title_length = Array.IndexOf<byte> (title, 0);
if (-1 == title_length)
title_length = title.Length;
string arc_filename = Path.GetFileName (file.Name).ToLowerInvariant();
byte[] bin_filename = Encodings.cp932.GetBytes (arc_filename);
byte[] name_key = GenerateKey (bin_filename);
uint key_sum = (uint)name_key.Select (x => (int)x).Sum();
uint index_offset = 0x200 + key_sum;
for (int i = 0; i < name_key.Length; ++i)
{
index_offset ^= name_key[i];
index_offset = index_offset << 31 | index_offset >> 1;
}
for (int i = 0; i < name_key.Length; ++i)
{
index_offset ^= name_key[i];
index_offset = index_offset << 31 | index_offset >> 1;
}
index_offset %= 0x401;
index_offset += 0x4A;
byte[] index = new byte[4*count];
if (index.Length != file.View.Read (index_offset, index, 0, (uint)index.Length))
return null;
byte[] index_key = new byte[index.Length];
for (int i = 0; i < index_key.Length; ++i)
{
int v = name_key[(i+1) % name_key.Length] ^ (name_key[i % name_key.Length] + (i & 0xFF));
index_key[i] = (byte)(count + v);
}
Decrypt (index_offset, index_key, index);
var dir = new List<Entry> (count); var dir = new List<Entry> (count);
int current_offset = 0;
uint next_offset = LittleEndian.ToUInt32 (index, current_offset);
byte[] data_key = GenerateKey (title, 0, title_length);
string base_filename = Path.GetFileNameWithoutExtension (arc_filename);
byte[] chunk_buf = new byte[8];
byte[] filename_buf = new byte[0x40];
for (int i = 0; i < count; ++i) for (int i = 0; i < count; ++i)
{ {
var entry = FormatCatalog.Instance.CreateEntry (name); current_offset += 4;
if (!entry.CheckPlacement (file.MaxOffset)) uint entry_offset = next_offset;
if (i + 1 == count)
next_offset = (uint)file.MaxOffset;
else
next_offset = LittleEndian.ToUInt32 (index, current_offset);
uint entry_size = next_offset - entry_offset;
if (8 != file.View.Read (entry_offset, chunk_buf, 0, 8))
return null; return null;
Decrypt (entry_offset, data_key, chunk_buf);
if (!Binary.AsciiEqual (chunk_buf, "DSET"))
return null;
uint chunk_offset = entry_offset + 10;
int chunk_count = LittleEndian.ToInt32 (chunk_buf, 4);
string filename = null;
string type = null;
for (int chunk = 0; chunk < chunk_count; ++chunk)
{
if (8 != file.View.Read (chunk_offset, chunk_buf, 0, 8))
return null;
Decrypt (chunk_offset, data_key, chunk_buf);
int chunk_size = LittleEndian.ToInt32 (chunk_buf, 4);
if (chunk_size <= 0)
return null;
if (Binary.AsciiEqual (chunk_buf, "PICT"))
{
if (null == type)
{
type = "image";
entry_offset = chunk_offset + 0x10;
entry_size = (uint)chunk_size - 6;
}
}
else if (null == filename && Binary.AsciiEqual (chunk_buf, "FTAG"))
{
if (chunk_size > filename_buf.Length)
filename_buf = new byte[chunk_size];
if (chunk_size != file.View.Read (chunk_offset+10, filename_buf, 0, (uint)chunk_size))
return null;
Decrypt (chunk_offset+10, data_key, filename_buf, 0, chunk_size-2);
filename = Encodings.cp932.GetString (filename_buf, 0, chunk_size-2);
}
chunk_offset += 10 + (uint)chunk_size;
}
Entry entry;
if (!string.IsNullOrEmpty (filename))
{
filename = filename.TrimStart ('\\');
entry = FormatCatalog.Instance.CreateEntry (filename);
}
else
{
entry = new Entry {
Name = string.Format ("{0}#{1:D4}", base_filename, i),
Type = type ?? ""
};
}
entry.Offset = entry_offset;
entry.Size = entry_size;
dir.Add (entry); dir.Add (entry);
} }
return new ArcFile (file, this, dir); return new WagArchive (file, this, dir, data_key);
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var warc = arc as WagArchive;
if (null == warc)
return arc.File.CreateStream (entry.Offset, entry.Size);
var data = new byte[entry.Size];
arc.File.View.Read (entry.Offset, data, 0, entry.Size);
Decrypt ((uint)entry.Offset, warc.Key, data);
return new MemoryStream (data);
}
private byte[] GenerateKey (byte[] keyword)
{
return GenerateKey (keyword, 0, keyword.Length);
}
private byte[] GenerateKey (byte[] keyword, int index, int length)
{
uint hash = 0;
for (uint i = 0; i < length; ++i)
hash = ((keyword[i+index] + i) ^ hash) + (uint)length;
uint key_length = (hash & 0xFF) + 0x40;
for (int i = 0; i < length; ++i)
hash += keyword[i+index];
byte[] key = new byte[key_length--];
key[1] = (byte)(hash >> 8);
hash &= 0xF;
key[0] = (byte)hash;
key[2] = 0x46;
key[3] = 0x88;
for (uint i = 4; i < key_length; ++i)
{
hash += ((keyword[i % length] ^ hash) + i) & 0xFF;
key[i] = (byte)hash;
}
return key;
}
private void Decrypt (uint offset, byte[] key, byte[] index)
{
Decrypt (offset, key, index, 0, index.Length);
}
private void Decrypt (uint offset, byte[] key, byte[] index, int pos, int length)
{
uint key_last = (uint)key.Length-1;
for (uint i = 0; i < length; ++i)
index[pos+i] ^= key[(offset + i) % key_last];
} }
} }
} }

View File

@ -319,9 +319,10 @@ Yami no Koe Zero<br/>
Answer Dead<br/> Answer Dead<br/>
</td></tr> </td></tr>
<tr class="odd"><td>*.abm</td><td><tt>BM</tt></td><td>No</td></tr> <tr class="odd"><td>*.abm</td><td><tt>BM</tt></td><td>No</td></tr>
<tr><td>*.arc<br/>*.xarc<br/>*.bin</td><td><tt>MIKO</tt><br/><tt>KOTORI</tt></td><td>No</td><td>Xuse<br/>ETERNAL</td><td> <tr><td>*.arc<br/>*.xarc<br/>*.bin</td><td><tt>MIKO</tt><br/><tt>KOTORI</tt></td><td>No</td><td rowspan="2">Xuse<br/>ETERNAL</td><td rowspan="2">
Kikouyoku Senki Gin no Toki no Corona<br/> Kikouyoku Senki Gin no Toki no Corona<br/>
</td></tr> </td></tr>
<tr><td>*.wag<br/>*.4ag</td><td><tt>WAG@</tt><br/><tt>GAF4</tt></td><td>No</td></tr>
<tr class="odd"><td>*.ykc</td><td><tt>YKC001</tt></td><td>Yes</td><td rowspan="2">Yuka</td><td rowspan="2"> <tr class="odd"><td>*.ykc</td><td><tt>YKC001</tt></td><td>Yes</td><td rowspan="2">Yuka</td><td rowspan="2">
SuGirly Wish<br/> SuGirly Wish<br/>
</td></tr> </td></tr>