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https://github.com/crskycode/GARbro.git
synced 2024-11-23 21:55:34 +08:00
(GRP): introduced HDJ compression variation.
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parent
86ae93a83b
commit
75de4663b8
@ -102,39 +102,33 @@ namespace GameRes.Formats.Ankh
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entry.Size -= 4;
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}
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if (file.View.AsciiEqual (start_offset, "BM"))
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{
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entry.Name = Path.ChangeExtension (entry.Name, "bmp");
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entry.Type = "image";
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}
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entry.ChangeType (ImageFormat.Bmp);
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}
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else if (file.View.AsciiEqual (entry.Offset+4, "HDJ\0"))
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{
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if (file.View.AsciiEqual (entry.Offset+12, "BM"))
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{
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entry.Name = Path.ChangeExtension (entry.Name, "bmp");
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entry.Type = "image";
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}
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entry.ChangeType (ImageFormat.Bmp);
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else if (file.View.AsciiEqual (entry.Offset+12, "MThd"))
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entry.Name = Path.ChangeExtension (entry.Name, "mid");
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entry.UnpackedSize = file.View.ReadUInt32 (entry.Offset);
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entry.IsPacked = true;
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}
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else if (file.View.AsciiEqual (entry.Offset+4, "OggS"))
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{
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entry.Name = Path.ChangeExtension (entry.Name, "ogg");
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entry.Type = "audio";
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entry.ChangeType (OggAudio.Instance);
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entry.Offset += 4;
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entry.Size -= 4;
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}
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else if (entry.Size > 12 && file.View.AsciiEqual (entry.Offset+8, "RIFF"))
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{
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entry.Name = Path.ChangeExtension (entry.Name, "wav");
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entry.Type = "audio";
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entry.ChangeType (AudioFormat.Wav);
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entry.UnpackedSize = file.View.ReadUInt32 (entry.Offset);
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entry.IsPacked = true;
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}
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else if (file.View.AsciiEqual (entry.Offset, "BM"))
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{
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entry.Name = Path.ChangeExtension (entry.Name, "bmp");
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entry.Type = "image";
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entry.ChangeType (ImageFormat.Bmp);
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}
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else if (entry.Size > 0x16 && IsAudioEntry (file, entry))
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{
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@ -298,7 +292,33 @@ namespace GameRes.Formats.Ankh
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m_input = input;
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}
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// Different games have slightly different formats using exact same headers,
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// so have to invent some flawed format recognition here.
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enum GrpVariant { Default, BoD };
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static GrpVariant LastUsedMethod = GrpVariant.Default;
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static GrpVariant GetOppositeVariant ()
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{
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return GrpVariant.Default == LastUsedMethod ? GrpVariant.BoD : GrpVariant.Default;
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}
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public void UnpackHDJ (byte[] output, int dst)
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{
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try
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{
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if (UnpackHDJVariant (output, dst, LastUsedMethod))
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return;
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}
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catch { /* ignore unpack errors */ }
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var method = GetOppositeVariant();
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m_input.Position = 0;
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if (!UnpackHDJVariant (output, dst, method))
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throw new InvalidFormatException();
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LastUsedMethod = method;
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}
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private bool UnpackHDJVariant (byte[] output, int dst, GrpVariant method)
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{
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ResetBits();
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int word_count = 0;
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@ -327,13 +347,17 @@ namespace GameRes.Formats.Ankh
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}
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else
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{
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count = GetBits (2) + 2;
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long_count = 5 == count;
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if (method == GrpVariant.Default)
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count = GetBits (2);
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if (0 == byte_count)
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{
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next_byte = m_input.ReadUInt32();
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byte_count = 4;
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}
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if (method != GrpVariant.Default)
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count = GetBits (2);
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count += 2;
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long_count = 5 == count;
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offset = (int)(next_byte | 0xFFFFFF00);
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next_byte >>= 8;
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--byte_count;
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@ -348,8 +372,8 @@ namespace GameRes.Formats.Ankh
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count += GetBits (n) + 1;
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}
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int src = dst + offset;
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if (src < 0)
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throw new InvalidDataException();
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if (src < 0 || src >= dst || dst + count > output.Length)
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return false;
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Binary.CopyOverlapped (output, src, dst, count);
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dst += count;
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}
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@ -365,9 +389,60 @@ namespace GameRes.Formats.Ankh
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--byte_count;
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}
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}
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return true;
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}
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public void UnpackS (byte[] output, int dst, int channels)
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{
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try
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{
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if (UnpackSVariant (output, dst, channels, LastUsedMethod))
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return;
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}
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catch { /* ignore parse errors */ }
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var method = GetOppositeVariant();
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m_input.Position = 0;
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if (UnpackSVariant (output, dst, channels, method))
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LastUsedMethod = method;
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}
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bool UnpackSVariant (byte[] output, int dst, int channels, GrpVariant method)
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{
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if (GrpVariant.Default == method)
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UnpackSv2 (output, dst, channels);
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else
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UnpackSv1 (output, dst, channels);
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return m_input.PeekByte() == -1; // rather loose test, but whatever
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}
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void UnpackSv1 (byte[] output, int dst, int channels)
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{
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ResetBits();
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short last_word = 0;
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while (dst < output.Length)
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{
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int word;
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if (GetNextBit() != 0)
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{
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if (GetNextBit() != 0)
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word = GetBits (10) << 6;
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else
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word = 0;
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}
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else
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{
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int adjust = GetBits (5) << 6;
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if (0 != (adjust & 0x400))
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adjust = -(adjust & 0x3FF);
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word = last_word + adjust;
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}
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last_word = (short)word;
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LittleEndian.Pack (last_word, output, dst);
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dst += 2;
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}
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}
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void UnpackSv2 (byte[] output, int dst, int channels)
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{
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if (channels != 1)
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m_input.Seek ((channels-1) * 4, SeekOrigin.Current);
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