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use ArView.ReadBytes and Binary.RotR shortcut methods.
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@ -2,7 +2,7 @@
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//! \date Wed Feb 25 20:28:14 2015
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//! \brief Nitro+ PAK archives implementation.
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//
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// Copyright (C) 2015 by morkt
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// Copyright (C) 2015-2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -125,8 +125,7 @@ namespace GameRes.Formats.NitroPlus
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uint size_xor = file.View.ReadUInt32 (0x104);
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if (0x64 != size_xor)
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return null;
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byte[] name_buf = new byte[0x100];
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file.View.Read (4, name_buf, 0, 0x100);
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byte[] name_buf = file.View.ReadBytes (4, 0x100);
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int name_len = 0;
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for (int i = 0; i < name_buf.Length; ++i)
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{
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@ -223,13 +222,12 @@ namespace GameRes.Formats.NitroPlus
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uint enc_size = Math.Min (entry.Size, 0x10u);
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if (0 == enc_size)
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return Stream.Null;
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var buf = new byte[enc_size];
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arc.File.View.Read (entry.Offset, buf, 0, enc_size);
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var buf = arc.File.View.ReadBytes (entry.Offset, enc_size);
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uint key = entry.Key;
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for (int i = 0; i < buf.Length; ++i)
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{
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buf[i] ^= (byte)key;
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key = key >> 8 | key << 24;
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key = Binary.RotR (key, 8);
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}
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if (enc_size == entry.Size)
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return new MemoryStream (buf, false);
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@ -67,8 +67,8 @@ namespace GameRes.Formats.Xuse
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if (!IsSaneCount (count))
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return null;
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byte[] title = new byte[0x40];
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if (0x40 != file.View.Read (6, title, 0, 0x40))
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byte[] title = file.View.ReadBytes (6, 0x40);
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if (0x40 != title.Length)
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return null;
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int title_length = Array.IndexOf<byte> (title, 0);
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if (-1 == title_length)
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