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(MMX): added PSubB, PSubW and PSubD methods.
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@ -495,6 +495,37 @@ namespace GameRes.Formats
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return r | ((x & mask) + (y & mask)) & mask;
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}
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public static ulong PSubB (ulong x, ulong y)
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{
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ulong r = 0;
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for (ulong mask = 0xFF; mask != 0; mask <<= 8)
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{
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r |= ((x & mask) - (y & mask)) & mask;
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}
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return r;
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}
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public static ulong PSubW (ulong x, ulong y)
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{
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ulong mask = 0xffff;
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ulong r = ((x & mask) - (y & mask)) & mask;
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mask <<= 16;
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r |= ((x & mask) - (y & mask)) & mask;
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mask <<= 16;
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r |= ((x & mask) - (y & mask)) & mask;
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mask <<= 16;
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r |= ((x & mask) - (y & mask)) & mask;
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return r;
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}
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public static ulong PSubD (ulong x, ulong y)
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{
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ulong mask = 0xffffffff;
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ulong r = ((x & mask) - (y & mask)) & mask;
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mask <<= 32;
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return r | ((x & mask) - (y & mask)) & mask;
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}
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public static ulong PSllD (ulong x, int count)
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{
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count &= 0x1F;
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