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(Binary.CopyOverlapped): use Buffer.BlockCopy when destination precedes source.
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@ -74,14 +74,21 @@ namespace GameRes.Utility
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public static void CopyOverlapped (byte[] data, int src, int dst, int count)
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public static void CopyOverlapped (byte[] data, int src, int dst, int count)
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{
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{
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int preceding = dst-src;
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int preceding = dst-src;
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while (count > 0)
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if (preceding > 0)
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{
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{
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if (preceding > count)
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while (count > 0)
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preceding = count;
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{
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System.Buffer.BlockCopy (data, src, data, dst, preceding);
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if (preceding > count)
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src = dst;
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preceding = count;
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dst += preceding;
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System.Buffer.BlockCopy (data, src, data, dst, preceding);
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count -= preceding;
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src = dst;
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dst += preceding;
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count -= preceding;
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}
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}
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else
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{
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System.Buffer.BlockCopy (data, src, data, dst, count);
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}
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}
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}
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}
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