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feat: support Rune Princess archive
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df2ebbc7c5
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@ -169,6 +169,7 @@
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<Compile Include="Macromedia\AudioSND.cs" />
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<Compile Include="Macromedia\DirectorFile.cs" />
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<Compile Include="Macromedia\Palettes.cs" />
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<Compile Include="MAGES\ArcARC20.cs" />
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<Compile Include="Mugi\ArcBIN.cs" />
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<Compile Include="NScripter\Script.cs" />
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<Compile Include="Psp\ArcQPK.cs" />
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52
ArcFormats/MAGES/ArcARC20.cs
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52
ArcFormats/MAGES/ArcARC20.cs
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@ -0,0 +1,52 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.Text;
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namespace GameRes.Formats.MAGES
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{
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[Export(typeof(ArchiveFormat))]
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public class ARC20Opener : ArchiveFormat
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{
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public override string Tag { get { return "ARC/Princess Soft ARC20"; } }
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public override string Description { get { return "Princess Soft PS2 resource archive"; } }
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public override uint Signature { get { return 0x20435241; } } // 'ARC\x20'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen(ArcView file)
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{
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int count = file.View.ReadInt32(4);
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if (!IsSaneCount(count))
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return null;
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uint filename_end = file.View.ReadUInt32(8);
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var dir = new List<Entry>(count);
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uint index_offset;
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for (int i = 0; i < count; ++i)
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{
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index_offset = file.View.ReadUInt32(16 * i + 16);
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byte c;
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List<byte> namebyte = new List<byte>();
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while (true)
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{
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c = file.View.ReadByte((long)index_offset);
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if (c == 0 | index_offset > filename_end) break;
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namebyte.Add(c);
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index_offset++;
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}
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var sjis = System.Text.Encoding.GetEncoding("Shift-JIS");
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var name = sjis.GetString(namebyte.ToArray());
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var entry = Create<PackedEntry>(name);
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entry.Offset = file.View.ReadUInt32(16 * i + 16 + 4) * 2048;
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entry.Size = file.View.ReadUInt32(16 * i + 16 + 8);
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entry.UnpackedSize = file.View.ReadUInt32(16 * i + 16 + 8);
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if (!entry.CheckPlacement(file.MaxOffset))
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return null;
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dir.Add(entry);
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}
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return new ArcFile(file, this, dir);
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}
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}
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}
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