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(QLIE): better support for 'FilePackVer1.0' archives.
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parent
c5cbcc228f
commit
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@ -126,16 +126,32 @@ namespace GameRes.Formats.Qlie
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}
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var enc = QlieEncryption.Create (file, index.PackVersion, arc_key);
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List<Entry> dir = null;
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try
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if (index.PackVersion.Major > 1)
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{
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dir = index.Read (enc, key_file, use_pack_keyfile);
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}
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catch
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else
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{
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if (index.PackVersion.Major == 1)
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// PackVer1.0 is a total mess -- it could either use
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// • V1 index layout and V1 encryption
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// • V1 index layout and V2 encryption
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// • V2 index layout and V2 encryption
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// all with the same 'FilePackVer1.0' signature
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var possibleEncs = new IEncryption[] {
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enc, new EncryptionV2 (IndexLayout.WithoutHash), new EncryptionV2()
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};
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foreach (var v1enc in possibleEncs)
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{
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enc = new EncryptionV2();
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dir = index.Read (enc, key_file, use_pack_keyfile);
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try
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{
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dir = index.Read (v1enc, key_file, use_pack_keyfile);
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if (dir != null)
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{
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enc = v1enc;
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break;
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}
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}
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catch { }
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}
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}
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if (null == dir)
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@ -400,6 +416,8 @@ namespace GameRes.Formats.Qlie
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for (int i = 0; i < m_count; ++i)
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{
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int name_length = m_index.ReadUInt16();
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if (name_length > 0x100) // invalid encryption version
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return null;
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if (enc.IsUnicode)
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name_length *= 2;
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if (name_length > m_name_buffer.Length)
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@ -418,7 +436,7 @@ namespace GameRes.Formats.Qlie
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entry.UnpackedSize = m_index.ReadUInt32(); // [+0C]
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entry.IsPacked = 0 != m_index.ReadInt32(); // [+10]
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entry.EncryptionMethod = m_index.ReadInt32(); // [+14]
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if (m_pack_version.Major > 1)
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if (enc.IndexLayout == IndexLayout.WithHash)
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entry.Hash = m_index.ReadUInt32(); // [+18]
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entry.KeyFile = key_file;
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if (read_pack_keyfile && entry.Name.Contains ("pack_keyfile"))
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