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create MAGES folder and move LAY, MPK into it
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commit
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@ -310,8 +310,8 @@
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<Compile Include="MyAdv\ArcPAC.cs" />
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<Compile Include="Nekopack\ArcNEKO2.cs" />
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<Compile Include="Nekopack\ArcNEKO3.cs" />
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<Compile Include="NitroPlus\ArcLAY.cs" />
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<Compile Include="NitroPlus\ArcMPK.cs" />
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<Compile Include="MAGES\ArcLAY.cs" />
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<Compile Include="MAGES\ArcMPK.cs" />
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<Compile Include="NitroPlus\ArcNPP.cs" />
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<Compile Include="Noesis\ArcIGA.cs" />
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<Compile Include="NonColor\ArcMinato.cs" />
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@ -32,7 +32,7 @@ using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.NitroPlus
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namespace GameRes.Formats.MAGES
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{
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internal class LayEntry : Entry
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{
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@ -26,7 +26,7 @@
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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namespace GameRes.Formats.NitroPlus
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namespace GameRes.Formats.MAGES
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{
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[Export(typeof(ArchiveFormat))]
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public class MpkOpener : ArchiveFormat
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