create MAGES folder and move LAY, MPK into it

This commit is contained in:
ManicSteiner 2023-11-29 23:20:50 +08:00
parent 4a81140a2c
commit 7d4c61e91a
3 changed files with 4 additions and 4 deletions

View File

@ -310,8 +310,8 @@
<Compile Include="MyAdv\ArcPAC.cs" /> <Compile Include="MyAdv\ArcPAC.cs" />
<Compile Include="Nekopack\ArcNEKO2.cs" /> <Compile Include="Nekopack\ArcNEKO2.cs" />
<Compile Include="Nekopack\ArcNEKO3.cs" /> <Compile Include="Nekopack\ArcNEKO3.cs" />
<Compile Include="NitroPlus\ArcLAY.cs" /> <Compile Include="MAGES\ArcLAY.cs" />
<Compile Include="NitroPlus\ArcMPK.cs" /> <Compile Include="MAGES\ArcMPK.cs" />
<Compile Include="NitroPlus\ArcNPP.cs" /> <Compile Include="NitroPlus\ArcNPP.cs" />
<Compile Include="Noesis\ArcIGA.cs" /> <Compile Include="Noesis\ArcIGA.cs" />
<Compile Include="NonColor\ArcMinato.cs" /> <Compile Include="NonColor\ArcMinato.cs" />

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@ -32,7 +32,7 @@ using System.Windows;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
namespace GameRes.Formats.NitroPlus namespace GameRes.Formats.MAGES
{ {
internal class LayEntry : Entry internal class LayEntry : Entry
{ {

View File

@ -26,7 +26,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel.Composition; using System.ComponentModel.Composition;
namespace GameRes.Formats.NitroPlus namespace GameRes.Formats.MAGES
{ {
[Export(typeof(ArchiveFormat))] [Export(typeof(ArchiveFormat))]
public class MpkOpener : ArchiveFormat public class MpkOpener : ArchiveFormat