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https://github.com/crskycode/GARbro.git
synced 2024-12-27 21:34:14 +08:00
(GALX): support 8bpp images.
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commit
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@ -33,8 +33,8 @@ namespace GameRes.Formats.LiveMaker
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{
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internal class GalXEntry : Entry
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{
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public GalReader.Frame Frame;
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public GalXMetaData Info;
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public XmlNode Layers;
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public bool AlphaOn;
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}
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@ -42,7 +42,7 @@ namespace GameRes.Formats.LiveMaker
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public class GalXOpener : ArchiveFormat
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{
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public override string Tag { get { return "GAL/X"; } }
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public override string Description { get { return "LiveMaker engine multi-frame image"; } }
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public override string Description { get { return "LiveMaker engine multi-frame image"; } }
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public override uint Signature { get { return 0x656C6147; } } // 'GaleX200'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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@ -62,27 +62,18 @@ namespace GameRes.Formats.LiveMaker
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foreach (XmlNode node in info.FrameXml.SelectNodes ("Frame"))
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{
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var layers = node.SelectSingleNode ("Layers");
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var attr = layers.Attributes;
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int layer_count = Int32.Parse (attr["Count"].Value);
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var frame = new GalReader.Frame (layer_count);
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frame.Width = Int32.Parse (attr["Width"].Value);
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frame.Height = Int32.Parse (attr["Height"].Value);
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frame.BPP = Int32.Parse (attr["Bpp"].Value);
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frame.SetStride();
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var entry = new GalXEntry {
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Name = string.Format ("{0}#{1:D4}", base_name, dir.Count),
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Type = "image",
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Offset = gal.Position,
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Frame = frame,
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Layers = layers,
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Info = info,
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};
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if (frame.BPP <= 8)
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gal.Seek ((1 << frame.BPP) * 4, SeekOrigin.Current);
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bool alpha_set = false;
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foreach (XmlNode layer in layers.SelectNodes ("Layer"))
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var nodes = layers.SelectNodes ("Layer");
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entry.AlphaOn = nodes.Count > 0 && nodes[0].Attributes["AlphaOn"].Value != "0";
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foreach (XmlNode layer in nodes)
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{
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attr = layer.Attributes;
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bool alpha_on = attr["AlphaOn"].Value != "0";
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bool alpha_on = layer.Attributes["AlphaOn"].Value != "0";
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uint layer_size = gal.ReadUInt32();
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gal.Seek (layer_size, SeekOrigin.Current);
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if (alpha_on)
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@ -90,11 +81,6 @@ namespace GameRes.Formats.LiveMaker
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uint alpha_size = gal.ReadUInt32();
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gal.Seek (alpha_size, SeekOrigin.Current);
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}
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if (!alpha_set)
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{
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entry.AlphaOn = alpha_on;
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alpha_set = true;
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}
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}
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entry.Size = (uint)(gal.Position - entry.Offset);
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dir.Add (entry);
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@ -137,7 +123,7 @@ namespace GameRes.Formats.LiveMaker
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public GalXDecoder (IBinaryStream input, GalXEntry entry) : base (input, entry.Info, 0)
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{
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m_frames.Add (entry.Frame);
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m_frames.Add (GetFrameFromLayers (entry.Layers));
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m_alpha_on = entry.AlphaOn;
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}
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@ -146,8 +132,6 @@ namespace GameRes.Formats.LiveMaker
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var frame = m_frames[0];
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frame.Layers.Clear();
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m_input.Position = 0;
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if (frame.BPP <= 8)
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frame.Palette = ImageFormat.ReadColorMap (m_input.AsStream, 1 << frame.BPP);
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int layer_size = m_input.ReadInt32();
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var layer = new Layer();
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layer.Pixels = UnpackLayer (frame, layer_size);
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@ -2,7 +2,7 @@
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//! \date 2017 Dec 29
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//! \brief LiveMaker GaleX image format.
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//
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// Copyright (C) 2017 by morkt
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// Copyright (C) 2017-2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -27,6 +27,7 @@ using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text.RegularExpressions;
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using System.Windows.Media;
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using System.Xml;
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using GameRes.Compression;
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using GameRes.Utility;
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@ -67,7 +68,7 @@ namespace GameRes.Formats.LiveMaker
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FrameCount = Int32.Parse (attr["Count"].Value),
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Shuffled = attr["Randomized"].Value != "0",
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Compression = Int32.Parse (attr["CompType"].Value),
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Mask = UInt32.Parse (attr["BGColor"].Value),
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Mask = (uint)Int32.Parse (attr["BGColor"].Value),
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BlockWidth = Int32.Parse (attr["BlockWidth"].Value),
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BlockHeight = Int32.Parse (attr["BlockHeight"].Value),
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DataOffset = header_size + 12,
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@ -123,22 +124,13 @@ namespace GameRes.Formats.LiveMaker
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{
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m_input.Position = m_info.DataOffset;
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var layers = FrameXml.SelectSingleNode ("Frame/Layers");
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var attr = layers.Attributes;
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int layer_count = Int32.Parse (attr["Count"].Value);
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var frame = new Frame (layer_count);
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frame.Width = Int32.Parse (attr["Width"].Value);
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frame.Height = Int32.Parse (attr["Height"].Value);
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frame.BPP = Int32.Parse (attr["Bpp"].Value);
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frame.SetStride();
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if (frame.BPP <= 8)
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frame.Palette = ImageFormat.ReadColorMap (m_input.AsStream, 1 << frame.BPP);
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var frame = GetFrameFromLayers (layers);
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m_frames.Add (frame);
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var layer_nodes = layers.SelectNodes ("Layer");
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foreach (XmlNode node in layer_nodes)
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{
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attr = node.Attributes;
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bool alpha_on = attr["AlphaOn"].Value != "0";
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bool alpha_on = node.Attributes["AlphaOn"].Value != "0";
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int layer_size = m_input.ReadInt32();
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var layer = new Layer();
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layer.Pixels = UnpackLayer (frame, layer_size);
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@ -151,5 +143,42 @@ namespace GameRes.Formats.LiveMaker
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}
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Flatten (0);
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}
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internal Frame GetFrameFromLayers (XmlNode layers)
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{
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var attr = layers.Attributes;
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int layer_count = Int32.Parse (attr["Count"].Value);
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var frame = new Frame (layer_count);
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frame.Width = Int32.Parse (attr["Width"].Value);
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frame.Height = Int32.Parse (attr["Height"].Value);
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frame.BPP = Int32.Parse (attr["Bpp"].Value);
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frame.SetStride();
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if (frame.BPP <= 8)
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frame.Palette = ReadColorMap (layers.SelectSingleNode ("RGB").InnerText);
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return frame;
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}
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internal static Color[] ReadColorMap (string rgb)
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{
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int colors = Math.Min (0x100, rgb.Length / 6);
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var color_map = new Color[colors];
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int pos = 0;
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for (int i = 0; i < colors; ++i)
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{
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byte r = HexToByte (rgb, pos);
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byte g = HexToByte (rgb, pos+2);
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byte b = HexToByte (rgb, pos+4);
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color_map[i] = Color.FromRgb (r, g, b);
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pos += 6;
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}
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return color_map;
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}
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internal static byte HexToByte (string hex, int pos)
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{
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int hi = "0123456789ABCDEF".IndexOf (char.ToUpper (hex[pos]));
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int lo = "0123456789ABCDEF".IndexOf (char.ToUpper (hex[pos+1]));
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return (byte)(hi << 4 | lo);
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}
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}
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}
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