moved serialization code to GameRes.

This commit is contained in:
morkt 2016-09-17 17:36:39 +04:00
parent 9bef74d620
commit 7f74a3cf7d
2 changed files with 37 additions and 29 deletions

View File

@ -80,11 +80,11 @@ namespace GARbro.GUI
if (string.IsNullOrEmpty (InitPath))
InitPath = Directory.GetCurrentDirectory();
string scheme_file = Path.Combine (exe_dir, "Formats.dat");
string scheme_file = Path.Combine (FormatCatalog.Instance.DataDirectory, "Formats.dat");
try
{
using (var file = File.OpenRead (scheme_file))
DeserializeScheme (file);
FormatCatalog.Instance.DeserializeScheme (file);
}
catch (Exception X)
{
@ -117,19 +117,5 @@ namespace GARbro.GUI
if (Settings.Default.winState == System.Windows.WindowState.Minimized)
Settings.Default.winState = System.Windows.WindowState.Normal;
}
void DeserializeScheme (Stream file)
{
using (var reader = new BinaryReader (file))
{
var scheme_id = FormatCatalog.Instance.SchemeID;
var header = reader.ReadChars (scheme_id.Length);
if (!header.SequenceEqual (scheme_id))
throw new FormatException ("Invalid serialization file");
int version = reader.ReadInt32();
using (var zs = new ZLibStream (file, CompressionMode.Decompress))
FormatCatalog.Instance.DeserializeScheme (zs);
}
}
}
}

View File

@ -31,6 +31,7 @@ using System.IO;
using System.Linq;
using GameRes.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using GameRes.Compression;
namespace GameRes
{
@ -203,19 +204,28 @@ namespace GameRes
public void DeserializeScheme (Stream input)
{
var bin = new BinaryFormatter();
var db = (SchemeDataBase)bin.Deserialize (input);
if (db.Version <= CurrentSchemeVersion)
return;
foreach (var format in Formats)
using (var reader = new BinaryReader (input, System.Text.Encoding.UTF8, true))
{
ResourceScheme scheme;
if (!db.SchemeMap.TryGetValue (format.Tag, out scheme))
continue;
format.Scheme = scheme;
var header = reader.ReadChars (SchemeID.Length);
if (!header.SequenceEqual (SchemeID))
throw new FormatException ("Invalid serialization file");
int version = reader.ReadInt32();
if (version <= CurrentSchemeVersion)
return;
}
using (var zs = new ZLibStream (input, CompressionMode.Decompress))
{
var bin = new BinaryFormatter();
var db = (SchemeDataBase)bin.Deserialize (zs);
foreach (var format in Formats)
{
ResourceScheme scheme;
if (db.SchemeMap.TryGetValue (format.Tag, out scheme))
format.Scheme = scheme;
}
CurrentSchemeVersion = db.Version;
}
CurrentSchemeVersion = db.Version;
}
public void SerializeScheme (Stream output)
@ -230,8 +240,20 @@ namespace GameRes
if (null != scheme)
db.SchemeMap[format.Tag] = scheme;
}
var bin = new BinaryFormatter();
bin.Serialize (output, db);
SerializeScheme (output, db);
}
public void SerializeScheme (Stream output, SchemeDataBase db)
{
using (var writer = new BinaryWriter (output))
{
writer.Write (SchemeID.ToCharArray());
writer.Write (db.Version);
writer.Flush();
var bin = new BinaryFormatter();
using (var zs = new ZLibStream (output, CompressionMode.Compress))
bin.Serialize (zs, db);
}
}
}