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https://github.com/crskycode/GARbro.git
synced 2024-12-25 12:24:12 +08:00
moved serialization code to GameRes.
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parent
9bef74d620
commit
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@ -80,11 +80,11 @@ namespace GARbro.GUI
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if (string.IsNullOrEmpty (InitPath))
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if (string.IsNullOrEmpty (InitPath))
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InitPath = Directory.GetCurrentDirectory();
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InitPath = Directory.GetCurrentDirectory();
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string scheme_file = Path.Combine (exe_dir, "Formats.dat");
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string scheme_file = Path.Combine (FormatCatalog.Instance.DataDirectory, "Formats.dat");
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try
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try
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{
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{
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using (var file = File.OpenRead (scheme_file))
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using (var file = File.OpenRead (scheme_file))
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DeserializeScheme (file);
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FormatCatalog.Instance.DeserializeScheme (file);
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}
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}
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catch (Exception X)
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catch (Exception X)
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{
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{
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@ -117,19 +117,5 @@ namespace GARbro.GUI
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if (Settings.Default.winState == System.Windows.WindowState.Minimized)
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if (Settings.Default.winState == System.Windows.WindowState.Minimized)
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Settings.Default.winState = System.Windows.WindowState.Normal;
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Settings.Default.winState = System.Windows.WindowState.Normal;
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}
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}
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void DeserializeScheme (Stream file)
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{
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using (var reader = new BinaryReader (file))
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{
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var scheme_id = FormatCatalog.Instance.SchemeID;
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var header = reader.ReadChars (scheme_id.Length);
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if (!header.SequenceEqual (scheme_id))
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throw new FormatException ("Invalid serialization file");
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int version = reader.ReadInt32();
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using (var zs = new ZLibStream (file, CompressionMode.Decompress))
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FormatCatalog.Instance.DeserializeScheme (zs);
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}
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}
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}
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}
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}
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}
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@ -31,6 +31,7 @@ using System.IO;
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using System.Linq;
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using System.Linq;
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using GameRes.Collections;
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using GameRes.Collections;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Runtime.Serialization.Formatters.Binary;
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using GameRes.Compression;
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namespace GameRes
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namespace GameRes
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{
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{
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@ -203,20 +204,29 @@ namespace GameRes
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public void DeserializeScheme (Stream input)
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public void DeserializeScheme (Stream input)
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{
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{
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var bin = new BinaryFormatter();
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using (var reader = new BinaryReader (input, System.Text.Encoding.UTF8, true))
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var db = (SchemeDataBase)bin.Deserialize (input);
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{
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if (db.Version <= CurrentSchemeVersion)
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var header = reader.ReadChars (SchemeID.Length);
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if (!header.SequenceEqual (SchemeID))
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throw new FormatException ("Invalid serialization file");
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int version = reader.ReadInt32();
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if (version <= CurrentSchemeVersion)
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return;
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return;
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}
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using (var zs = new ZLibStream (input, CompressionMode.Decompress))
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{
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var bin = new BinaryFormatter();
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var db = (SchemeDataBase)bin.Deserialize (zs);
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foreach (var format in Formats)
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foreach (var format in Formats)
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{
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{
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ResourceScheme scheme;
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ResourceScheme scheme;
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if (!db.SchemeMap.TryGetValue (format.Tag, out scheme))
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if (db.SchemeMap.TryGetValue (format.Tag, out scheme))
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continue;
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format.Scheme = scheme;
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format.Scheme = scheme;
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}
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}
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CurrentSchemeVersion = db.Version;
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CurrentSchemeVersion = db.Version;
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}
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}
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}
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public void SerializeScheme (Stream output)
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public void SerializeScheme (Stream output)
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{
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{
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@ -230,8 +240,20 @@ namespace GameRes
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if (null != scheme)
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if (null != scheme)
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db.SchemeMap[format.Tag] = scheme;
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db.SchemeMap[format.Tag] = scheme;
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}
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}
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SerializeScheme (output, db);
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}
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public void SerializeScheme (Stream output, SchemeDataBase db)
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{
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using (var writer = new BinaryWriter (output))
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{
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writer.Write (SchemeID.ToCharArray());
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writer.Write (db.Version);
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writer.Flush();
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var bin = new BinaryFormatter();
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var bin = new BinaryFormatter();
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bin.Serialize (output, db);
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using (var zs = new ZLibStream (output, CompressionMode.Compress))
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bin.Serialize (zs, db);
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}
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}
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}
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}
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}
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