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https://github.com/crskycode/GARbro.git
synced 2024-12-24 03:44:13 +08:00
(ParallelCbgDecoder): new internal class.
This commit is contained in:
parent
294a8d2581
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808e737576
@ -213,7 +213,7 @@ namespace GameRes.Formats.BGI
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return data;
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}
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static protected int ReadInteger (Stream input)
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static internal int ReadInteger (Stream input)
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{
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int v = 0;
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int code;
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@ -330,7 +330,7 @@ namespace GameRes.Formats.BGI
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}
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}
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class HuffmanNode
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internal class HuffmanNode
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{
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public bool Valid;
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public bool IsParent;
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@ -404,7 +404,7 @@ namespace GameRes.Formats.BGI
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return node_list.ToArray();
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}
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int DecodeToken (MsbBitStream input, HuffmanNode[] tree)
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internal static int DecodeToken (MsbBitStream input, HuffmanNode[] tree)
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{
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int node_index = tree.Length-1;
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do
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@ -421,6 +421,74 @@ namespace GameRes.Formats.BGI
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return node_index;
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}
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void UnpackV2 ()
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{
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if (m_info.EncLength < 0x80)
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throw new InvalidFormatException();
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var decoder = new ParallelCbgDecoder (m_info, ReadEncoded());
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var base_offset = Input.Position;
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decoder.Tree1 = CreateHuffmanTree (ReadWeightTable (Input, 0x10), true);
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decoder.Tree2 = CreateHuffmanTree (ReadWeightTable (Input, 0xB0), true);
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int y_blocks = decoder.Height / 8;
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var offsets = new int[y_blocks+1];
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int input_base = (int)(Input.Position + offsets.Length*4 - base_offset);
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using (var reader = new ArcView.Reader (Input))
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{
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for (int i = 0; i < offsets.Length; ++i)
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offsets[i] = reader.ReadInt32() - input_base;
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decoder.Input = reader.ReadBytes ((int)(Input.Length - Input.Position));
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}
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int pad_skip = ((decoder.Width >> 3) + 7) >> 3;
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var tasks = new List<Task> (y_blocks+1);
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decoder.Output = new byte[decoder.Width * decoder.Height * 4];
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int dst = 0;
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for (int i = 0; i < y_blocks; ++i)
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{
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int block_offset = offsets[i] + pad_skip;
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int next_offset = i+1 == y_blocks ? decoder.Input.Length : offsets[i+1];
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int closure_dst = dst;
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var task = Task.Run (() => decoder.UnpackBlock (block_offset, next_offset-block_offset, closure_dst));
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tasks.Add (task);
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dst += decoder.Width * 32;
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}
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if (32 == m_info.BPP)
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{
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var task = Task.Run (() => decoder.UnpackAlpha (offsets[y_blocks]));
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tasks.Add (task);
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}
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var complete = Task.WhenAll (tasks);
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complete.Wait();
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Format = decoder.HasAlpha ? PixelFormats.Bgra32 : PixelFormats.Bgr32;
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Stride = decoder.Width * 4;
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m_output = decoder.Output;
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}
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}
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internal class ParallelCbgDecoder
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{
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public byte[] Input;
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public byte[] Output;
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public int BPP;
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public int Width;
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public int Height;
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public CbgReader.HuffmanNode[] Tree1;
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public CbgReader.HuffmanNode[] Tree2;
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public bool HasAlpha = false;
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float[,] DCT = new float[2, 64];
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public ParallelCbgDecoder (CbgMetaData info, byte[] dct_data)
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{
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BPP = info.BPP;
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Width = ((int)info.Width + 7) & -8;
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Height = ((int)info.Height + 7) & -8;
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for (int i = 0; i < 0x80; ++i)
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{
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DCT[i >> 6, i & 0x3F] = dct_data[i] * DCT_Table[i & 0x3F];
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}
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}
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static readonly float[] DCT_Table = {
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1.00000000f, 1.38703990f, 1.30656302f, 1.17587554f, 1.00000000f, 0.78569496f, 0.54119611f, 0.27589938f,
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1.38703990f, 1.92387950f, 1.81225491f, 1.63098633f, 1.38703990f, 1.08979023f, 0.75066054f, 0.38268343f,
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@ -432,81 +500,19 @@ namespace GameRes.Formats.BGI
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0.27589938f, 0.38268343f, 0.36047992f, 0.32442334f, 0.27589938f, 0.21677275f, 0.14931567f, 0.07612047f,
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};
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void UnpackV2 ()
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public void UnpackBlock (int offset, int length, int dst)
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{
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if (m_info.EncLength < 0x80)
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throw new InvalidFormatException();
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var info = new DecodeInfo { BPP = m_info.BPP };
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var dct_data = ReadEncoded();
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for (int i = 0; i < 0x80; ++i)
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{
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info.DCT[i >> 6, i & 0x3F] = dct_data[i] * DCT_Table[i & 0x3F];
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}
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var base_offset = Input.Position;
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info.Tree1 = CreateHuffmanTree (ReadWeightTable (Input, 0x10), true);
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info.Tree2 = CreateHuffmanTree (ReadWeightTable (Input, 0xB0), true);
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info.Width = ((int)m_info.Width + 7) & -8;
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info.Height = ((int)m_info.Height + 7) & -8;
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m_output = new byte[info.Width * info.Height * 4];
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Stride = info.Width * 4;
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int y_blocks = info.Height / 8;
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var offsets = new int[y_blocks+1];
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int input_base = (int)(Input.Position + offsets.Length*4 - base_offset);
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using (var reader = new ArcView.Reader (Input))
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{
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for (int i = 0; i < offsets.Length; ++i)
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offsets[i] = reader.ReadInt32() - input_base;
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info.Input = reader.ReadBytes ((int)(Input.Length - Input.Position));
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}
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int pad_skip = ((info.Width >> 3) + 7) >> 3;
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var tasks = new List<Task> (y_blocks+1);
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int dst = 0;
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for (int i = 0; i < y_blocks; ++i)
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{
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int block_offset = offsets[i] + pad_skip;
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int next_offset = i+1 == y_blocks ? info.Input.Length : offsets[i+1];
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int closure_dst = dst;
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var task = Task.Run (() => UnpackBlock (info, block_offset, next_offset-block_offset, closure_dst));
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tasks.Add (task);
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dst += info.Width * 32;
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}
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if (32 == m_info.BPP)
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{
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var task = Task.Run (() => UnpackAlpha (info, offsets[y_blocks]));
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tasks.Add (task);
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}
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var complete = Task.WhenAll (tasks);
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complete.Wait();
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Format = info.HasAlpha ? PixelFormats.Bgra32 : PixelFormats.Bgr32;
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}
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class DecodeInfo
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{
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public byte[] Input;
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public int BPP;
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public int Width;
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public int Height;
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public HuffmanNode[] Tree1;
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public HuffmanNode[] Tree2;
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public float[,] DCT = new float[2, 64];
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public bool HasAlpha = false;
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}
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void UnpackBlock (DecodeInfo info, int offset, int length, int dst)
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{
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using (var input = new MemoryStream (info.Input, offset, length))
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using (var input = new MemoryStream (this.Input, offset, length))
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using (var reader = new MsbBitStream (input))
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{
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int block_size = ReadInteger (input);
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int block_size = CbgReader.ReadInteger (input);
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if (-1 == block_size)
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return;
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var color_data = new short[block_size];
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int acc = 0;
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for (int i = 0; i < block_size && input.Position < input.Length; i += 64)
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{
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int count = DecodeToken (reader, info.Tree1);
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int count = CbgReader.DecodeToken (reader, Tree1);
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if (count != 0)
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{
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int v = reader.GetBits (count);
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@ -525,7 +531,7 @@ namespace GameRes.Formats.BGI
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int index = 1;
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while (index < 64 && input.Position < input.Length)
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{
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int code = DecodeToken (reader, info.Tree2);
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int code = CbgReader.DecodeToken (reader, Tree2);
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if (0 == code)
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break;
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if (0xF == code)
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@ -544,10 +550,10 @@ namespace GameRes.Formats.BGI
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++index;
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}
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}
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if (8 == info.BPP)
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DecodeGrayscale (color_data, info.DCT, info.Width, dst);
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if (8 == BPP)
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DecodeGrayscale (color_data, dst);
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else
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DecodeRGB (color_data, info.DCT, info.Width, dst);
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DecodeRGB (color_data, dst);
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}
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}
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@ -563,16 +569,16 @@ namespace GameRes.Formats.BGI
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short[,] YCbCr_block { get { return s_YCbCr_block.Value; } }
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void DecodeRGB (short[] data, float[,] dct, int width, int dst)
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void DecodeRGB (short[] data, int dst)
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{
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int block_count = width / 8;
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int block_count = Width / 8;
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for (int i = 0; i < block_count; ++i)
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{
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int src = i * 64;
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for (int channel = 0; channel < 3; ++channel)
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{
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DecodeDCT (channel, data, src, dct);
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src += width * 8;
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DecodeDCT (channel, data, src);
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src += Width * 8;
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}
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for (int j = 0; j < 64; ++j)
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{
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@ -591,46 +597,46 @@ namespace GameRes.Formats.BGI
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int y = j >> 3;
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int x = j & 7;
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int p = (y * width + x) * 4;
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m_output[dst+p] = FloatToByte (b);
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m_output[dst+p+1] = FloatToByte (g);
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m_output[dst+p+2] = FloatToByte (r);
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int p = (y * Width + x) * 4;
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Output[dst+p] = FloatToByte (b);
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Output[dst+p+1] = FloatToByte (g);
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Output[dst+p+2] = FloatToByte (r);
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}
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dst += 32;
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}
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}
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void DecodeGrayscale (short[] data, float[,] dct, int width, int dst)
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void DecodeGrayscale (short[] data, int dst)
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{
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int src = 0;
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int block_count = width / 8;
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int block_count = Width / 8;
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for (int i = 0; i < block_count; ++i)
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{
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DecodeDCT (0, data, src, dct);
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DecodeDCT (0, data, src);
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src += 64;
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for (int j = 0; j < 64; ++j)
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{
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int y = j >> 3;
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int x = j & 7;
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int p = (y * width + x) * 4;
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m_output[dst+p] = (byte)YCbCr_block[j,0];
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m_output[dst+p+1] = (byte)YCbCr_block[j,0];
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m_output[dst+p+2] = (byte)YCbCr_block[j,0];
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int p = (y * Width + x) * 4;
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Output[dst+p] = (byte)YCbCr_block[j,0];
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Output[dst+p+1] = (byte)YCbCr_block[j,0];
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Output[dst+p+2] = (byte)YCbCr_block[j,0];
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}
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dst += 32;
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}
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}
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void UnpackAlpha (DecodeInfo info, int offset)
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public void UnpackAlpha (int offset)
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{
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using (var data = new MemoryStream (info.Input, offset, info.Input.Length-offset))
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using (var data = new MemoryStream (this.Input, offset, Input.Length-offset))
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using (var input = new BinaryReader (data))
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{
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if (1 != input.ReadInt32())
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return;
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int dst = 3;
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int ctl = 1 << 1;
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while (dst < m_output.Length)
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while (dst < Output.Length)
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{
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ctl >>= 1;
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if (1 == ctl)
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@ -647,30 +653,30 @@ namespace GameRes.Formats.BGI
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y |= -8;
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int count = ((v >> 9) & 0x7F) + 3;
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int src = dst + (x + y * info.Width) * 4;
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if (src < 0 || src >= m_output.Length)
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int src = dst + (x + y * Width) * 4;
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if (src < 0 || src >= Output.Length)
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return;
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for (int i = 0; i < count; ++i)
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{
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m_output[dst] = m_output[src];
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Output[dst] = Output[src];
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src += 4;
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dst += 4;
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}
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}
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else
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{
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m_output[dst] = input.ReadByte();
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Output[dst] = input.ReadByte();
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dst += 4;
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}
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}
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info.HasAlpha = true;
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HasAlpha = true;
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}
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}
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ThreadLocal<float[,]> s_tmp = new ThreadLocal<float[,]> (() => new float[8,8]);
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void DecodeDCT (int channel, short[] data, int src, float[,] dct_table)
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void DecodeDCT (int channel, short[] data, int src)
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{
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float v1, v2, v3, v4, v5, v6, v7, v8;
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float v9, v10, v11, v12, v13, v14, v15, v16, v17;
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@ -683,7 +689,7 @@ namespace GameRes.Formats.BGI
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&& 0 == data[src + 32 + i] && 0 == data[src + 40 + i] && 0 == data[src + 48 + i]
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&& 0 == data[src + 56 + i])
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{
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var t = data[src + i] * dct_table[d, i];
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var t = data[src + i] * DCT[d, i];
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tmp[0,i] = t;
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tmp[1,i] = t;
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tmp[2,i] = t;
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@ -695,14 +701,14 @@ namespace GameRes.Formats.BGI
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continue;
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}
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v1 = data[src + i] * dct_table[d,i];
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v2 = data[src + 8 + i] * dct_table[d, 8 + i];
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v3 = data[src + 16 + i] * dct_table[d, 16 + i];
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v4 = data[src + 24 + i] * dct_table[d, 24 + i];
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v5 = data[src + 32 + i] * dct_table[d, 32 + i];
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v6 = data[src + 40 + i] * dct_table[d, 40 + i];
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v7 = data[src + 48 + i] * dct_table[d, 48 + i];
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v8 = data[src + 56 + i] * dct_table[d, 56 + i];
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v1 = data[src + i] * DCT[d,i];
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v2 = data[src + 8 + i] * DCT[d, 8 + i];
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v3 = data[src + 16 + i] * DCT[d, 16 + i];
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v4 = data[src + 24 + i] * DCT[d, 24 + i];
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v5 = data[src + 32 + i] * DCT[d, 32 + i];
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v6 = data[src + 40 + i] * DCT[d, 40 + i];
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v7 = data[src + 48 + i] * DCT[d, 48 + i];
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v8 = data[src + 56 + i] * DCT[d, 56 + i];
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v10 = v1 + v5;
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v11 = v1 - v5;
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