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(Legacy): FL3 archives and BM2 images.
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78
Legacy/Aaru/ArcFL3.cs
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78
Legacy/Aaru/ArcFL3.cs
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//! \file ArcFL3.cs
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//! \date 2018 Aug 16
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//! \brief Aaru resource archive.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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// [030620][Piyopiyo-Gumi] Senryaku Musume 2
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namespace GameRes.Formats.Aaru
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{
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[Export(typeof(ArchiveFormat))]
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public class Fl3Opener : Fl4Opener
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{
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public override string Tag { get { return "FL3/AARU"; } }
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public override string Description { get { return "Aaru resource archive"; } }
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public override uint Signature { get { return 0x2E334C46; } } // 'FL3.0'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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if (file.View.ReadByte (4) != '0')
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return null;
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uint data_offset = file.View.ReadUInt16 (8);
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uint index_size = file.View.ReadUInt32 (0xA);
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long index_offset = file.View.ReadUInt32 (0xE);
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int count = file.View.ReadInt32 (0x12);
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if (index_offset + index_size > file.MaxOffset || !IsSaneCount (count))
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return null;
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ushort key = file.View.ReadUInt16 (0x16);
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ushort flags = file.View.ReadUInt16 (0x18);
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using (var index = file.CreateStream (index_offset, index_size))
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{
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var dir = new List<Entry>();
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for (int i = 0; i < count; ++i)
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{
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uint size = index.ReadUInt32();
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if (uint.MaxValue == size)
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break;
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int name_length = index.ReadUInt8();
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var name = index.ReadCString (name_length);
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.Offset = data_offset;
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entry.Size = size;
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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data_offset += size;
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dir.Add (entry);
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}
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if (0 == dir.Count)
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return null;
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return new ArcFile (file, this, dir);
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}
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}
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}
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}
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@ -73,8 +73,6 @@ namespace GameRes.Formats.Aaru
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entry.Size = size;
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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if (name.HasExtension (".BM2"))
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entry.Type = "image";
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dir.Add (entry);
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pos += name_length;
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}
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129
Legacy/Aaru/ImageBM2.cs
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129
Legacy/Aaru/ImageBM2.cs
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//! \file ImageBM2.cs
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//! \date 2018 Aug 07
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//! \brief Aaru bitmap format.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.Aaru
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{
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[Export(typeof(ImageFormat))]
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public class Bm2Format : ImageFormat
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{
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public override string Tag { get { return "BM2"; } }
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public override string Description { get { return "Aaru bitmap format"; } }
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public override uint Signature { get { return 0x41324D42; } } // 'BM2A'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x16);
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int bpp = header.ToUInt16 (8);
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if (bpp != 8 && bpp != 24)
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return null;
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return new ImageMetaData {
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BPP = bpp,
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OffsetX = header.ToInt16 (0xA),
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OffsetY = header.ToInt16 (0xC),
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Width = header.ToUInt16 (0xE),
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Height = header.ToUInt16 (0x10),
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new Bm2Reader (file, info);
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var pixels = reader.Unpack();
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return ImageData.Create (info, reader.Format, reader.Palette, pixels, reader.Stride);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("Bm2Format.Write not implemented");
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}
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}
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internal class Bm2Reader
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{
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IBinaryStream m_input;
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ImageMetaData m_info;
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int m_stride;
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byte[] m_output;
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public BitmapPalette Palette { get; private set; }
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public PixelFormat Format { get; private set; }
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public int Stride { get { return m_stride; } }
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public Bm2Reader (IBinaryStream input, ImageMetaData info)
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{
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m_input = input;
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m_info = info;
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m_stride = 4 * (int)m_info.Width;
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m_output = new byte[m_stride * (int)m_info.Height];
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Format = PixelFormats.Bgra32;
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}
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public byte[] Unpack ()
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{
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m_input.Position = 0x16;
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if (8 == m_info.BPP)
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Unpack8bpp();
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else
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Unpack32bpp();
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return m_output;
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}
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void Unpack8bpp ()
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{
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var palette = ImageFormat.ReadColorMap (m_input.AsStream);
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int dst = 0;
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while (dst < m_output.Length)
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{
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byte alpha = m_input.ReadUInt8();
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byte index = m_input.ReadUInt8();
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var color = palette[index];
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m_output[dst++] = color.B;
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m_output[dst++] = color.G;
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m_output[dst++] = color.R;
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m_output[dst++] = alpha;
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}
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}
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void Unpack32bpp ()
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{
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int dst = 0;
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var buffer = new byte[4];
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while (dst < m_output.Length)
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{
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m_input.Read (buffer, 0, 4);
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m_output[dst++] = buffer[1];
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m_output[dst++] = buffer[2];
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m_output[dst++] = buffer[3];
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m_output[dst++] = buffer[0];
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}
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}
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}
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}
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