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Dialog for entering wildcard mask.
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17
EnterMaskDialog.xaml
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17
EnterMaskDialog.xaml
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<Window x:Class="GARbro.GUI.EnterMaskDialog"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:s="clr-namespace:GARbro.GUI.Strings"
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xmlns:ctl="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Input.Toolkit"
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Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"
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Title="{x:Static s:guiStrings.TextSelectFiles}" SizeToContent="WidthAndHeight" ShowInTaskbar="False"
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WindowStartupLocation="CenterOwner" ResizeMode="NoResize">
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<StackPanel Orientation="Vertical" Margin="10">
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<TextBlock Text="{x:Static s:guiStrings.LabelEnterMask}"/>
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<TextBox Name="Mask"/>
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<StackPanel Orientation="Horizontal" Margin="0,10,0,0">
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<Button Width="75" Height="25" Content="{x:Static s:guiStrings.ButtonOK}" IsDefault="True" Margin="0,0,10,0" Click="Button_Click"/>
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<Button Width="75" Height="25" Content="{x:Static s:guiStrings.ButtonCancel}" IsCancel="True"/>
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</StackPanel>
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</StackPanel>
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</Window>
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27
EnterMaskDialog.xaml.cs
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EnterMaskDialog.xaml.cs
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using System.Collections.Generic;
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using System.Windows;
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using System.Windows.Input;
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namespace GARbro.GUI
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{
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/// <summary>
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/// Interaction logic for EnterMaskDialog.xaml
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/// </summary>
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public partial class EnterMaskDialog : Window
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{
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public EnterMaskDialog (IEnumerable<string> mask_list)
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{
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InitializeComponent ();
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// Mask.ItemsSource = mask_list;
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Mask.Text = "*.*";
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Mask.SelectionStart = 2;
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Mask.SelectionLength = 1;
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FocusManager.SetFocusedElement (this, Mask);
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}
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private void Button_Click (object sender, RoutedEventArgs e)
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{
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this.DialogResult = true;
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}
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}
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}
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