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(SpdReader): added LZ compression method.
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@ -158,6 +158,9 @@ namespace GameRes.Formats.TopCat
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case Compression.Spdc:
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UnpackSpdc();
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break;
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case Compression.Lz:
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UnpackLz();
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break;
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case Compression.LzRle:
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case Compression.LzRle2:
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case Compression.LzRleAlpha:
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