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(LwgOpener): filenames stored in Shift-JIS encoding.
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@ -2,7 +2,7 @@
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//! \date Mon Jun 30 21:18:29 2014
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//! \brief XFL resource format implementation.
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//
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// Copyright (C) 2014 by morkt
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// Copyright (C) 2014-2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -25,7 +25,6 @@
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using System;
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using System.IO;
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using System.IO.MemoryMappedFiles;
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using System.Text;
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using System.Linq;
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using System.Collections.Generic;
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@ -170,7 +169,7 @@ namespace GameRes.Formats.Liar
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uint height = file.View.ReadUInt32 (4);
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uint width = file.View.ReadUInt32 (8);
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int count = file.View.ReadInt32 (12);
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if (count <= 0)
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if (!IsSaneCount (count))
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return null;
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uint dir_size = file.View.ReadUInt32 (20);
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uint cur_offset = 24;
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@ -189,7 +188,7 @@ namespace GameRes.Formats.Liar
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entry.Size = file.View.ReadUInt32 (cur_offset+13);
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uint name_length = file.View.ReadByte (cur_offset+17);
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string name = file.View.ReadString (cur_offset+18, name_length, Encoding.ASCII);
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string name = file.View.ReadString (cur_offset+18, name_length);
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entry.Name = name + ".wcg";
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cur_offset += 18+name_length;
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if (cur_offset > dir_size+24)
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