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(QLIE.TryOpen): rearranged use_pack_keyfile.
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@ -130,6 +130,7 @@ namespace GameRes.Formats.Qlie
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}
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var enc = QlieEncryption.Create (file, pack_version, arc_key);
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bool read_pack_keyfile = 3 == pack_version.Major && use_pack_keyfile;
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var name_buffer = new byte[0x100];
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var dir = new List<Entry> (count);
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using (var index = file.CreateStream (index_offset))
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@ -157,10 +158,11 @@ namespace GameRes.Formats.Qlie
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entry.EncryptionMethod = index.ReadInt32(); // [+14]
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entry.Hash = index.ReadUInt32(); // [+18]
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entry.KeyFile = key_file;
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if (3 == pack_version.Major && use_pack_keyfile && entry.Name.Contains ("pack_keyfile"))
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if (read_pack_keyfile && entry.Name.Contains ("pack_keyfile"))
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{
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// note that 'pack_keyfile' itself is encrypted using 'key.fkey' file contents.
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key_file = ReadEntryBytes (file, entry, enc);
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read_pack_keyfile = false;
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}
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dir.Add (entry);
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}
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