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(Ai6Win): check for invalid chars to reduce false positives.
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@ -69,7 +69,7 @@ namespace GameRes.Formats.Silky
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for (int j = 0; j < name_length; ++j)
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{
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name_buffer[j] -= key--;
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if (name_buffer[j] < 0x20)
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if (VFS.InvalidFileNameChars.Contains ((char)name_buffer[j])) // XXX
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return null;
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}
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var name = Encodings.cp932.GetString (name_buffer, 0, name_length);
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