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(XP3): another encryption.
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@ -850,6 +850,27 @@ namespace GameRes.Formats.KiriKiri
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}
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}
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// reminder:
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// locate virtual table, then find constructor where it's referenced.
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[Serializable]
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public class YuzuCrypt : ICrypt
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{
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public override void Decrypt (Xp3Entry entry, long offset, byte[] data, int pos, int count)
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{
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uint hash = entry.Hash ^ 0x1DDB6E7A;
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byte key = (byte)(hash ^ (hash >> 8) ^ (hash >> 16) ^ (hash >> 24));
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if (0 == key)
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key = 0xD0;
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for (int i = 0; i < count; ++i)
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data[pos+i] ^= key;
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}
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public override void Encrypt (Xp3Entry entry, long offset, byte[] data, int pos, int count)
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{
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Decrypt (entry, offset, data, pos, count);
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}
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}
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[Serializable]
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public class HighRunningCrypt : ICrypt
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{
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