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(PSB): ignore parse errors caused by invalid key.
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commit
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@ -74,17 +74,21 @@ namespace GameRes.Formats.Emote
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{
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foreach (var key in KnownKeys)
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{
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if (reader.Parse (key))
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try
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{
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var dir = reader.GetTextures();
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if (null == dir)
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dir = reader.GetLayers();
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if (null == dir || 0 == dir.Count)
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return null;
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return new ArcFile (file, this, dir);
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if (reader.Parse (key))
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{
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var dir = reader.GetTextures();
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if (null == dir)
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dir = reader.GetLayers();
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if (null == dir || 0 == dir.Count)
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return null;
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return new ArcFile (file, this, dir);
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}
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if (!reader.IsEncrypted)
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break;
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}
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if (!reader.IsEncrypted)
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break;
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catch { /* ignore parse errors caused by invalid key */ }
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}
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if (reader.ParseNonEncrypted())
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{
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