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(MOE): support 8bpp images.
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commit
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@ -23,9 +23,11 @@
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Utility;
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namespace GameRes.Formats.Ivory
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@ -37,6 +39,11 @@ namespace GameRes.Formats.Ivory
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public override string Description { get { return "Ivory image format"; } }
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public override uint Signature { get { return 0; } }
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public MoeFormat ()
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{
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Extensions = new string[] { "moe", "shw" };
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}
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public override ImageMetaData ReadMetaData (IBinaryStream stream)
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{
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var wh = stream.Signature;
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@ -44,16 +51,18 @@ namespace GameRes.Formats.Ivory
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uint height = wh >> 16;
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if (0 == width || width > 800 || 0 == height || height > 600)
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return null;
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int bpp = stream.Name.HasExtension (".SHW") ? 8 : 24;
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stream.Position = 4;
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if (!IsValidInput (stream.AsStream, width, height))
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if (!IsValidInput (stream.AsStream, width, height, bpp / 8))
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return null;
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return new ImageMetaData { Width = width, Height = height, BPP = 24 };
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return new ImageMetaData { Width = width, Height = height, BPP = bpp };
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}
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public override ImageData Read (IBinaryStream stream, ImageMetaData info)
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{
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stream.Position = 4;
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var pixels = new byte[3 * info.Width * info.Height];
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int pixel_size = info.BPP / 8;
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var pixels = new byte[pixel_size * (int)info.Width * (int)info.Height];
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int dst = 0;
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while (dst < pixels.Length)
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{
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@ -62,25 +71,36 @@ namespace GameRes.Formats.Ivory
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throw new EndOfStreamException();
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if (0 != (count & 0x80))
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{
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count = 3 * (count & 0x7F);
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count = Math.Min (pixel_size * (count & 0x7F), pixels.Length - dst);
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stream.Read (pixels, dst, count);
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dst += count;
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}
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else
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{
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count *= 3;
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stream.Read (pixels, dst, 3);
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Binary.CopyOverlapped (pixels, dst, dst+3, count-3);
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count *= pixel_size;
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stream.Read (pixels, dst, pixel_size);
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Binary.CopyOverlapped (pixels, dst, dst+pixel_size, count-pixel_size);
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dst += count;
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}
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}
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return ImageData.Create (info, PixelFormats.Bgr24, null, pixels);
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if (24 == info.BPP)
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return ImageData.Create (info, PixelFormats.Bgr24, null, pixels);
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const int MaxAlpha = 0x10;
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var colors = new Color[MaxAlpha+1];
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for (int i = 0; i <= MaxAlpha; ++i)
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{
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byte g = (byte)(i * 0xFF / MaxAlpha);
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colors[i] = Color.FromRgb (g, g, g);
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}
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var palette = new BitmapPalette (colors);
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return ImageData.Create (info, PixelFormats.Indexed8, palette, pixels);
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}
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/// <summary>
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/// Try to interpret input stream as a compressed image.
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/// </summary>
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bool IsValidInput (Stream input, uint width, uint height)
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bool IsValidInput (Stream input, uint width, uint height, int pixel_size)
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{
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int total = (int)width * (int)height;
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int dst = 0;
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@ -91,12 +111,12 @@ namespace GameRes.Formats.Ivory
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return false;
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if (0 != (count & 0x80))
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{
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count &= 0x7F;
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input.Seek (count * 3, SeekOrigin.Current);
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count = Math.Min (count & 0x7F, total - dst);
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input.Seek (count * pixel_size, SeekOrigin.Current);
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}
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else
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{
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input.Seek (3, SeekOrigin.Current);
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input.Seek (pixel_size, SeekOrigin.Current);
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}
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dst += count;
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if (dst > total)
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