mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-27 07:34:00 +08:00
implemented DPK resource archives.
known encryption keys for: Inbou no Wakusei Ryoshuu Ryobaku ~Haitoku no Atelier~ Ryoshuu ~Jogakusei Choukyou~ Shirogane no Cal to Soukuu no Joou Shiromiko Shoujotachi no Saezuri Yumemiru Tsuki no Lunalutia
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224
ArcFormats/ArcDPK.cs
Normal file
224
ArcFormats/ArcDPK.cs
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@ -0,0 +1,224 @@
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//! \file ArcDPK.cs
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//! \date Mon Jun 01 13:29:09 2015
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//! \brief DPK archive
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.Globalization;
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using System.IO;
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using GameRes.Formats.Properties;
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using GameRes.Formats.Strings;
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using GameRes.Utility;
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namespace GameRes.Formats.Dac
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{
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internal class DpkOptions : ResourceOptions
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{
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public uint Key1;
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public uint Key2;
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}
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public class DpkScheme
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{
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public uint Key1 { get; set; }
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public uint Key2 { get; set; }
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public string Name { get; set; }
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public string OriginalTitle { get; set; }
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}
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internal class DpkEntry : Entry
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{
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public uint Hash;
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}
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internal class DpkArchive : ArcFile
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{
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public readonly uint Key1;
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public readonly uint Key2;
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public DpkArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, DpkOptions opt)
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: base (arc, impl, dir)
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{
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Key1 = opt.Key1;
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Key2 = opt.Key2;
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}
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}
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[Export(typeof(ArchiveFormat))]
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public class DpkOpener : ArchiveFormat
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{
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public override string Tag { get { return "DPK"; } }
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public override string Description { get { return "DAC engine resource archive"; } }
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public override uint Signature { get { return 0x004b5044; } } // 'DPK'
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public override bool IsHierarchic { get { return true; } }
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public override bool CanCreate { get { return false; } }
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public static readonly DpkScheme[] KnownSchemes = new DpkScheme[]
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{
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new DpkScheme { Key1 = 0x0FF98, Name = "Default",
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Key2 = 0x43E78A5C },
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new DpkScheme { Key1 = 0x0C3BD, Name = "Inbou no Wakusei",
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Key2 = 0x577D4861, OriginalTitle = "淫暴の惑星~破壊と欲望の衝動~" },
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new DpkScheme { Key1 = 0x04D49, Name = "Ryoshuu",
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Key2 = 0x39712FED, OriginalTitle = "虜囚 -RYOSYU-" },
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new DpkScheme { Key1 = 0x11EAF, Name = "Ryobaku ~Haitoku no Atelier~",
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Key2 = 0xB9976112, OriginalTitle = "虜縛~背徳のアトリエ~" },
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new DpkScheme { Key1 = 0x0527F, Name = "Ryoshuu ~Jogakusei Choukyou~",
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Key2 = 0x339B266F, OriginalTitle = "虜讐~女学生調教~" },
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new DpkScheme { Key1 = 0x0946E, Name = "Shirogane no Cal to Soukuu no Joou",
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Key2 = 0xB1956783, OriginalTitle = "白銀のカルと蒼空の女王" },
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new DpkScheme { Key1 = 0x0BB51, Name = "Shiromiko",
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Key2 = 0x891F52A3, OriginalTitle = "白神子 ~しろみこ~" },
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new DpkScheme { Key1 = 0x09F59, Name = "Shoujotachi no Saezuri",
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Key2 = 0x5DDE9B8D, OriginalTitle = "少女達のさえずり" },
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new DpkScheme { Key1 = 0x0583F, Name = "Yumemiru Tsuki no Lunalutia",
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Key2 = 0xB81031D7, OriginalTitle = "夢みる月のルナルティア" },
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};
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public override ArcFile TryOpen (ArcView file)
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{
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var header = new byte[8];
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if (8 != file.View.Read (8, header, 0, 8))
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return null;
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byte last = header[7];
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for (int i = 0; i < 8; i++)
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{
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header[i] ^= (byte)(i - 8);
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}
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int data_offset = LittleEndian.ToInt32 (header, 0);
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if (data_offset <= 16 || data_offset >= file.MaxOffset)
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return null;
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int index_length = data_offset - 16;
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var index = new byte[index_length];
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if (index_length != file.View.Read (16, index, 0, (uint)index_length))
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return null;
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DecryptIndex (index, 16, index_length, last);
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int count = LittleEndian.ToInt32 (index, 0);
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if (count <= 0 || count > 0xfffff)
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return null;
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var options = Query<DpkOptions> (arcStrings.ArcEncryptedNotice);
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var dir = new List<Entry> (count);
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int base_offset = 4 + count * 4;
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for (int i = 0; i < count; ++i)
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{
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var index_offset = base_offset + LittleEndian.ToInt32 (index, 4+i*4);
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int name_begin = index_offset+0x0c;
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int name_end = Array.IndexOf (index, (byte)0, name_begin);
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if (-1 == name_end)
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name_end = index.Length;
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if (name_end == name_begin)
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continue;
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if ('z' == index[name_end-1])
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--name_end; // strip 'z' from file extensions
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var name = Encodings.cp932.GetString (index, name_begin, name_end-name_begin);
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uint size = LittleEndian.ToUInt32 (index, index_offset + 4);
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var entry = new DpkEntry
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{
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Name = name,
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Type = FormatCatalog.Instance.GetTypeFromName (name),
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Hash = GetNameHash (index, name_begin, name_end-name_begin, options.Key1, options.Key2, size),
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Offset = data_offset + LittleEndian.ToUInt32 (index, index_offset),
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Size = size,
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};
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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}
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if (0 == dir.Count)
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return null;
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return new DpkArchive (file, this, dir, options);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var parc = arc as DpkArchive;
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var pentry = entry as DpkEntry;
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if (null == parc || null == pentry)
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return arc.File.CreateStream (entry.Offset, entry.Size);
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var data = new byte[entry.Size];
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arc.File.View.Read (entry.Offset, data, 0, entry.Size);
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DecryptEntry (data, parc.Key1, parc.Key2, pentry);
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return new MemoryStream (data);
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}
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private void DecryptIndex (byte[] buf, int base_offset, int length, byte last)
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{
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for (int i = 0; i < length; i++)
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{
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int key = base_offset + i + last;
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last = buf[i];
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buf[i] ^= (byte)key;
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}
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}
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private void DecryptEntry (byte[] data, uint key1, uint key2, DpkEntry entry)
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{
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for (uint i = 0; i < data.Length; ++i)
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{
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data[i] ^= (byte)(key1 + (key1 >> 8));
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data[i] -= (byte)entry.Hash;
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key1 += key2;
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}
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}
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private uint GetNameHash (byte[] name, int begin, int length, uint key1, uint key2, uint entry_size)
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{
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uint hash = 0;
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for (int i = begin+length-1; i >= begin && name[i] != '\\'; --i)
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{
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hash += key1 + key2 * (entry_size + name[i]);
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}
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return hash;
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}
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public override ResourceOptions GetDefaultOptions ()
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{
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return new DpkOptions {
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Key1 = Settings.Default.DPKKey1,
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Key2 = Settings.Default.DPKKey2,
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};
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}
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public override ResourceOptions GetOptions (object w)
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{
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var widget = w as GUI.WidgetDPK;
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if (null != widget)
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{
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uint result_key;
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if (uint.TryParse (widget.Key1.Text, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out result_key))
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Settings.Default.DPKKey1 = result_key;
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if (uint.TryParse (widget.Key2.Text, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out result_key))
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Settings.Default.DPKKey2 = result_key;
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}
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return this.GetDefaultOptions();
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}
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public override object GetAccessWidget ()
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{
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return new GUI.WidgetDPK();
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}
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}
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}
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<Compile Include="ArcBGI.cs" />
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<Compile Include="ArcBlackPackage.cs" />
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<Compile Include="ArcCommon.cs" />
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<Compile Include="ArcDPK.cs" />
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<Compile Include="ArcDRS.cs" />
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<Compile Include="ArcEAGLS.cs" />
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<Compile Include="ArcEGO.cs" />
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@ -201,6 +202,9 @@
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<DesignTime>True</DesignTime>
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<DependentUpon>arcStrings.resx</DependentUpon>
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</Compile>
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<Compile Include="WidgetDPK.xaml.cs">
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<DependentUpon>WidgetDPK.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetINT.xaml.cs">
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<DependentUpon>WidgetINT.xaml</DependentUpon>
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</Compile>
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="WidgetDPK.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="WidgetINT.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.5.56")]
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[assembly: AssemblyFileVersion ("1.0.5.56")]
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[assembly: AssemblyVersion ("1.0.5.57")]
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[assembly: AssemblyFileVersion ("1.0.5.57")]
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36
ArcFormats/Properties/Settings.Designer.cs
generated
36
ArcFormats/Properties/Settings.Designer.cs
generated
@ -321,5 +321,41 @@ namespace GameRes.Formats.Properties {
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this["NOAPassPhrase"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("65432")]
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public uint DPKKey1 {
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get {
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return ((uint)(this["DPKKey1"]));
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}
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set {
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this["DPKKey1"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("1139247708")]
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public uint DPKKey2 {
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get {
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return ((uint)(this["DPKKey2"]));
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}
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set {
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this["DPKKey2"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string DPKLastScheme {
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get {
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return ((string)(this["DPKLastScheme"]));
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}
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set {
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this["DPKLastScheme"] = value;
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}
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}
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}
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}
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@ -77,5 +77,14 @@
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<Setting Name="NOAPassPhrase" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="DPKKey1" Type="System.UInt32" Scope="User">
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<Value Profile="(Default)">65432</Value>
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</Setting>
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<Setting Name="DPKKey2" Type="System.UInt32" Scope="User">
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<Value Profile="(Default)">1139247708</Value>
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</Setting>
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<Setting Name="DPKLastScheme" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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</Settings>
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</SettingsFile>
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18
ArcFormats/Strings/arcStrings.Designer.cs
generated
18
ArcFormats/Strings/arcStrings.Designer.cs
generated
@ -133,6 +133,24 @@ namespace GameRes.Formats.Strings {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Encryption scheme.
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/// </summary>
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public static string ArcScheme {
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get {
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return ResourceManager.GetString("ArcScheme", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Encryption keys.
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/// </summary>
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public static string DPKKeys {
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get {
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return ResourceManager.GetString("DPKKeys", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to âge proprietary image format.
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/// </summary>
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@ -318,4 +318,10 @@ Enter archive encryption key.</value>
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<data name="NOAIgnoreEncryption" xml:space="preserve">
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<value>Ignore encryption</value>
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</data>
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<data name="ArcScheme" xml:space="preserve">
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<value>Encryption scheme</value>
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</data>
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<data name="DPKKeys" xml:space="preserve">
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<value>Encryption keys</value>
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</data>
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</root>
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<data name="ArcReset" xml:space="preserve">
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<value>Сбросить</value>
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</data>
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<data name="ArcScheme" xml:space="preserve">
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<value>Способ шифрования</value>
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</data>
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<data name="DPKKeys" xml:space="preserve">
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<value>Ключи шифрования</value>
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</data>
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<data name="INTCreationNotice" xml:space="preserve">
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<value>Создание зашифрованных архивов не реализовано.</value>
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</data>
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54
ArcFormats/WidgetDPK.xaml
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54
ArcFormats/WidgetDPK.xaml
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<Grid x:Class="GameRes.Formats.GUI.WidgetDPK"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:s="clr-namespace:GameRes.Formats.Strings"
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xmlns:p="clr-namespace:GameRes.Formats.Properties"
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xmlns:dac="clr-namespace:GameRes.Formats.Dac"
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xmlns:local="clr-namespace:GameRes.Formats.GUI">
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<Grid.Resources>
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<local:KeyConverter x:Key="keyConverter"/>
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<Style TargetType="{x:Type TextBox}">
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<Style.Triggers>
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<Trigger Property="Validation.HasError" Value="true">
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<Setter Property="ToolTip"
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Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/>
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</Trigger>
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</Style.Triggers>
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</Style>
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</Grid.Resources>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition MinWidth="130" Width="*"/>
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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</Grid.RowDefinitions>
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<Label Content="{x:Static s:arcStrings.ArcScheme}" Target="{Binding ElementName=EncScheme}"
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Grid.Column="0" Grid.Row="0" HorizontalAlignment="Right"/>
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<ComboBox Name="EncScheme" Grid.Column="1" Grid.Row="0" Margin="0,3,0,0" Width="200"
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ItemsSource="{Binding Source={x:Static dac:DpkOpener.KnownSchemes}, Mode=OneWay}"
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DisplayMemberPath="Name" SelectedValuePath="Name"
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SelectedValue="{Binding Source={x:Static p:Settings.Default}, Path=DPKLastScheme, Mode=TwoWay}"/>
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<TextBox Name="Original" Background="Transparent" BorderThickness="0" Text="{Binding Path=OriginalTitle}"
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IsReadOnly="True" TextWrapping="NoWrap" Grid.Column="1" Grid.Row="1" Margin="0,3,0,3"
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DataContext="{Binding ElementName=EncScheme, Path=SelectedItem}"/>
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<Label Content="{x:Static s:arcStrings.DPKKeys}" Target="{Binding ElementName=Key1}"
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Grid.Column="0" Grid.Row="2" HorizontalAlignment="Right"/>
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<TextBox Name="Key1" Grid.Column="1" Grid.Row="2" Margin="0,3,0,3" Width="100" HorizontalAlignment="Left"
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DataContext="{Binding ElementName=EncScheme, Path=SelectedItem}">
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<TextBox.Text>
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||||
<Binding Path="Key1" Mode="OneWay" Converter="{StaticResource keyConverter}" UpdateSourceTrigger="PropertyChanged"/>
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||||
</Binding>
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||||
</TextBox.Text>
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||||
</TextBox>
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||||
<TextBox Name="Key2" Grid.Column="1" Grid.Row="3" Margin="0,3,0,3" Width="100" HorizontalAlignment="Left"
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||||
DataContext="{Binding ElementName=EncScheme, Path=SelectedItem}">
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||||
<TextBox.Text>
|
||||
<Binding Path="Key2" Mode="OneWay" Converter="{StaticResource keyConverter}" UpdateSourceTrigger="PropertyChanged"/>
|
||||
</Binding>
|
||||
</TextBox.Text>
|
||||
</TextBox>
|
||||
</Grid>
|
17
ArcFormats/WidgetDPK.xaml.cs
Normal file
17
ArcFormats/WidgetDPK.xaml.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System.Windows.Controls;
|
||||
|
||||
namespace GameRes.Formats.GUI
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for WidgetDPK.xaml
|
||||
/// </summary>
|
||||
public partial class WidgetDPK : Grid
|
||||
{
|
||||
public WidgetDPK ()
|
||||
{
|
||||
InitializeComponent ();
|
||||
if (null == EncScheme.SelectedItem)
|
||||
EncScheme.SelectedIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -79,6 +79,15 @@
|
||||
<setting name="NOAPassPhrase" serializeAs="String">
|
||||
<value />
|
||||
</setting>
|
||||
<setting name="DPKKey1" serializeAs="String">
|
||||
<value>65432</value>
|
||||
</setting>
|
||||
<setting name="DPKKey2" serializeAs="String">
|
||||
<value>1139247708</value>
|
||||
</setting>
|
||||
<setting name="DPKLastScheme" serializeAs="String">
|
||||
<value />
|
||||
</setting>
|
||||
</GameRes.Formats.Properties.Settings>
|
||||
</userSettings>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
|
||||
|
@ -120,7 +120,10 @@ Swan Song<br/>
|
||||
<tr class="odd"><td>*.dat</td><td>-</td><td>No</td><td rowspan="2">Black Rainbow</td><td rowspan="2">Saiminjutsu</td></tr>
|
||||
<tr class="odd"><td>*.bmd</td><td><tt>_BMD</tt></td><td>Yes</td></tr>
|
||||
<tr><td>*.dat</td><td>-</td><td>Yes</td><td>Studio e.go!</td><td>Men at Work 2</td></tr>
|
||||
<tr class="odd"><td>*.mbl</td><td>-</td><td>No</td><td rowspan="2">Marble</td><td rowspan="2">Ikusa Otome Valkyrie</td></tr>
|
||||
<tr class="odd"><td>*.mbl</td><td>-</td><td>No</td><td rowspan="2">Marble</td><td rowspan="2">
|
||||
Ikusa Otome Valkyrie<br/>
|
||||
Chikatetsu Fuusa Jiken<br/>
|
||||
</td></tr>
|
||||
<tr class="odd"><td>*.prs</td><td><tt>YB</tt></td><td>No</td></tr>
|
||||
<tr><td>*.dat</td><td>-</td><td>No</td><td rowspan="2">M no Violet</td><td rowspan="2">Nanase Ren</td></tr>
|
||||
<tr><td>*</td><td><tt>gra</tt><br/><tt>mas</tt></td><td>No</td></tr>
|
||||
@ -182,6 +185,7 @@ Yatohime Zankikou<br/>
|
||||
Onna Kyoushi
|
||||
</td></tr>
|
||||
<tr class="odd"><td>*.bg_<br/>*.cg_</td><td><tt>AP</tt></td><td>Yes</td></tr>
|
||||
<tr><td>*.dpk</td><td>DPK</td><td>No</td><td>DAC</td><td>Yumemiru Tsuki no Lunalutia</td></tr>
|
||||
</table>
|
||||
<p><a name="note-1">[1]</a> Non-encrypted only</p>
|
||||
</body>
|
||||
|
Loading…
Reference in New Issue
Block a user