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(WaveAudio): support Ogg-tagged wave streams.
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@ -2,7 +2,7 @@
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//! \date Tue Nov 04 18:22:37 2014
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//! \brief WAVE audio format implementation.
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//
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// Copyright (C) 2014 by morkt
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// Copyright (C) 2014-2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -151,7 +151,21 @@ namespace GameRes
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public override SoundInput TryOpen (Stream file)
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{
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return new WaveInput (file);
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SoundInput sound = new WaveInput (file);
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if (0x674f == sound.Format.FormatTag || 0x6771 == sound.Format.FormatTag)
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{
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try
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{
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var ogg = AudioFormat.Read (sound);
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if (null != ogg)
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{
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sound.Dispose();
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sound = ogg;
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}
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}
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catch { /* ignore errors */ }
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}
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return sound;
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}
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public override void Write (SoundInput source, Stream output)
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@ -1,6 +1,6 @@
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// Game Resource Browser
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//
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// Copyright (C) 2014 by morkt
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// Copyright (C) 2014-2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -810,15 +810,6 @@ namespace GARbro.GUI
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throw FormatCatalog.Instance.LastError;
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return;
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}
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if (sound is WaveInput && 0x674f == sound.Format.FormatTag)
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{
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var ogg = AudioFormat.Read (sound);
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if (null != ogg)
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{
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sound.Dispose();
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sound = ogg;
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}
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}
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if (m_audio != null)
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{
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