implemented Rpm engine archives.

This commit is contained in:
morkt 2015-09-20 05:25:48 +04:00
parent 409c87653a
commit 888b81572b
11 changed files with 312 additions and 2 deletions

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@ -70,7 +70,6 @@
<Compile Include="Ethornell\AudioBGI.cs" /> <Compile Include="Ethornell\AudioBGI.cs" />
<Compile Include="Lilim\ArcABM.cs" /> <Compile Include="Lilim\ArcABM.cs" />
<Compile Include="ActiveSoft\ArcADPACK.cs" /> <Compile Include="ActiveSoft\ArcADPACK.cs" />
<Compile Include="ArcAdvCls.cs" />
<Compile Include="AdvSys\ArcAdvSysT.cs" /> <Compile Include="AdvSys\ArcAdvSysT.cs" />
<Compile Include="ArcAFS.cs" /> <Compile Include="ArcAFS.cs" />
<Compile Include="elf\ArcAi5Win.cs" /> <Compile Include="elf\ArcAi5Win.cs" />
@ -105,6 +104,10 @@
<Compile Include="GSD\ArcGSP.cs" /> <Compile Include="GSD\ArcGSP.cs" />
<Compile Include="GsPack\ArcGsPack.cs" /> <Compile Include="GsPack\ArcGsPack.cs" />
<Compile Include="elf\ArcHED.cs" /> <Compile Include="elf\ArcHED.cs" />
<Compile Include="RPM\ArcARC.cs" />
<Compile Include="RPM\WidgetARC.xaml.cs">
<DependentUpon>WidgetARC.xaml</DependentUpon>
</Compile>
<Compile Include="Silky\ArcIFL.cs" /> <Compile Include="Silky\ArcIFL.cs" />
<Compile Include="ArcIKS.cs" /> <Compile Include="ArcIKS.cs" />
<Compile Include="ArcInnGrey.cs" /> <Compile Include="ArcInnGrey.cs" />
@ -364,6 +367,10 @@
<SubType>Designer</SubType> <SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
</Page> </Page>
<Page Include="RPM\WidgetARC.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Will\CreateARCWidget.xaml"> <Page Include="Will\CreateARCWidget.xaml">
<SubType>Designer</SubType> <SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>

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@ -441,5 +441,17 @@ namespace GameRes.Formats.Properties {
this["NSATitle"] = value; this["NSATitle"] = value;
} }
} }
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string RPMScheme {
get {
return ((string)(this["RPMScheme"]));
}
set {
this["RPMScheme"] = value;
}
}
} }
} }

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@ -107,5 +107,8 @@
<Setting Name="NSATitle" Type="System.String" Scope="User"> <Setting Name="NSATitle" Type="System.String" Scope="User">
<Value Profile="(Default)" /> <Value Profile="(Default)" />
</Setting> </Setting>
<Setting Name="RPMScheme" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
</Settings> </Settings>
</SettingsFile> </SettingsFile>

236
ArcFormats/RPM/ArcARC.cs Normal file
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@ -0,0 +1,236 @@
//! \file ArcARC.cs
//! \date Sat Sep 19 22:24:12 2015
//! \brief RPM engine resource archive.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
using System.Text;
using GameRes.Compression;
using GameRes.Formats.Strings;
using GameRes.Formats.Properties;
using GameRes.Utility;
namespace GameRes.Formats.Rpm
{
public class RpmOptions : ResourceOptions
{
public EncryptionScheme Scheme;
}
[Serializable]
public class EncryptionScheme
{
public string Keyword;
public int NameLength;
public EncryptionScheme (string key, int name_length = 32)
{
Keyword = key;
NameLength = name_length;
}
}
[Serializable]
public class ArcScheme : ResourceScheme
{
public Dictionary<string, EncryptionScheme> KnownSchemes;
}
[Export(typeof(ArchiveFormat))]
public class ArcOpener : ArchiveFormat
{
public override string Tag { get { return "ARC/RPM"; } }
public override string Description { get { return "RPM engine resource archive"; } }
public override uint Signature { get { return 0; } }
public override bool IsHierarchic { get { return false; } }
public override bool CanCreate { get { return false; } }
public ArcOpener ()
{
Extensions = new string[] { "arc" };
}
public static Dictionary<string, EncryptionScheme> KnownSchemes = new Dictionary<string, EncryptionScheme>();
public override ResourceScheme Scheme
{
get { return new ArcScheme { KnownSchemes = KnownSchemes }; }
set { KnownSchemes = ((ArcScheme)value).KnownSchemes; }
}
public override ArcFile TryOpen (ArcView file)
{
int count = file.View.ReadInt32 (0);
if (!IsSaneCount (count))
return null;
uint is_compressed = file.View.ReadUInt32 (4);
if (is_compressed > 1) // should be either 0 or 1
return null;
var scheme = GuessScheme (file, count);
// additional filename extension check avoids dialog popup on false positives
if (null == scheme && KnownSchemes.Count > 0 && file.Name.EndsWith (".arc", StringComparison.InvariantCultureIgnoreCase))
scheme = QueryScheme();
if (null == scheme)
return null;
// special case for "instdata.arc" archives
if (Path.GetFileName (file.Name).Equals ("instdata.arc", StringComparison.InvariantCultureIgnoreCase))
scheme = new EncryptionScheme ("inst", scheme.NameLength);
int index_size = count * (scheme.NameLength + 12);
var index = new byte[index_size];
if (index_size != file.View.Read (8, index, 0, (uint)index_size))
return null;
DecryptIndex (index, scheme.Keyword);
uint data_offset = LittleEndian.ToUInt32 (index, scheme.NameLength + 8);
if (data_offset != 8 + index_size)
return null;
int index_offset = 0;
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
var name = Binary.GetCString (index, index_offset, scheme.NameLength);
index_offset += scheme.NameLength;
var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
entry.UnpackedSize = LittleEndian.ToUInt32 (index, index_offset);
entry.Size = LittleEndian.ToUInt32 (index, index_offset+4);
entry.Offset = LittleEndian.ToUInt32 (index, index_offset+8);
entry.IsPacked = is_compressed != 0;
if (entry.Offset < data_offset || !entry.CheckPlacement (file.MaxOffset))
return null;
dir.Add (entry);
index_offset += 12;
}
return new ArcFile (file, this, dir);
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var input = arc.File.CreateStream (entry.Offset, entry.Size);
var packed = entry as PackedEntry;
if (null == packed || !packed.IsPacked)
return input;
return new LzssStream (input);
}
EncryptionScheme GuessScheme (ArcView file, int count)
{
int[] possible_sizes = { 32, 24 };
byte[] first_entry = new byte[possible_sizes[0] + 12];
if (first_entry.Length != file.View.Read (8, first_entry, 0, (uint)first_entry.Length))
return null;
byte[] key_bits = new byte[4];
byte[] actual_offset = new byte[4];
foreach (var name_length in possible_sizes)
{
int first_offset = 8 + count * (name_length + 12);
if (first_offset >= file.MaxOffset)
continue;
LittleEndian.Pack (first_offset, actual_offset, 0);
int i;
for (i = 0; i < 4; ++i)
{
key_bits[i] = (byte)(first_entry[name_length+8+i] - actual_offset[i]);
}
int first_match = ReverseFind (first_entry, name_length-4, key_bits);
if (first_match < 4)
continue;
int second_match = ReverseFind (first_entry, first_match-4, key_bits);
if (second_match <= 0)
continue;
int key_length = first_match - second_match;
byte[] key = new byte[key_length];
for (i = 0; i < key_length; ++i)
{
byte sym = (byte)-first_entry[second_match+i];
if (sym < 0x21 || sym > 0x7E)
break;
key[(second_match+i) % key_length] = sym;
}
if (i == key_length)
return new EncryptionScheme (Encoding.ASCII.GetString (key), name_length);
}
return null;
}
static int ReverseFind (byte[] array, int pos, byte[] pattern)
{
int pattern_end_pos = pattern.Length-1;
int pattern_pos = pattern_end_pos;
for (int i = pos + pattern_pos; i >= 0; --i)
{
if (array[i] == pattern[pattern_pos])
{
if (0 == pattern_pos)
return i;
--pattern_pos;
}
else if (pattern_end_pos != pattern_pos)
{
i += pattern_end_pos - pattern_pos;
pattern_pos = pattern_end_pos;
}
}
return -1;
}
private void DecryptIndex (byte[] data, string key)
{
for (int i = 0; i < data.Length; ++i)
{
data[i] += (byte)key[i % key.Length];
}
}
public override ResourceOptions GetDefaultOptions ()
{
return new RpmOptions {
Scheme = GetScheme (Settings.Default.RPMScheme),
};
}
public override object GetAccessWidget ()
{
return new WidgetARC();
}
EncryptionScheme QueryScheme ()
{
var options = Query<RpmOptions> (arcStrings.RPMEncryptedNotice);
return options.Scheme;
}
static EncryptionScheme GetScheme (string title)
{
EncryptionScheme scheme = null;
KnownSchemes.TryGetValue (title, out scheme);
return scheme;
}
}
}

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@ -0,0 +1,9 @@
<Grid x:Class="GameRes.Formats.Rpm.WidgetARC"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:fmt="clr-namespace:GameRes.Formats.Rpm"
xmlns:p="clr-namespace:GameRes.Formats.Properties"
MaxWidth="250">
<ComboBox Name="Scheme" ItemsSource="{Binding Source={x:Static fmt:ArcOpener.KnownSchemes}, Path=Keys, Mode=OneWay}"
SelectedValue="{Binding Source={x:Static p:Settings.Default}, Path=RPMScheme, Mode=TwoWay}" Width="200"/>
</Grid>

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@ -0,0 +1,15 @@
using System.Windows.Controls;
namespace GameRes.Formats.Rpm
{
/// <summary>
/// Interaction logic for WidgetARC.xaml
/// </summary>
public partial class WidgetARC : Grid
{
public WidgetARC ()
{
InitializeComponent ();
}
}
}

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@ -569,6 +569,17 @@ namespace GameRes.Formats.Strings {
} }
} }
/// <summary>
/// Looks up a localized string similar to File resembles RPM resource archive,
///but encryption key guess failed.
///Choose appropriate encryption scheme..
/// </summary>
public static string RPMEncryptedNotice {
get {
return ResourceManager.GetString("RPMEncryptedNotice", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Amaterasu Translations Muv-Luv script file. /// Looks up a localized string similar to Amaterasu Translations Muv-Luv script file.
/// </summary> /// </summary>

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@ -334,4 +334,9 @@ Choose encryption scheme or enter a passphrase.</value>
<data name="NSAChoose" xml:space="preserve"> <data name="NSAChoose" xml:space="preserve">
<value>Choose title or enter a password</value> <value>Choose title or enter a password</value>
</data> </data>
<data name="RPMEncryptedNotice" xml:space="preserve">
<value>File resembles RPM resource archive,
but encryption key guess failed.
Choose appropriate encryption scheme.</value>
</data>
</root> </root>

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@ -257,6 +257,11 @@
<data name="RPALabelKey" xml:space="preserve"> <data name="RPALabelKey" xml:space="preserve">
<value>32-битный ключ</value> <value>32-битный ключ</value>
</data> </data>
<data name="RPMEncryptedNotice" xml:space="preserve">
<value>По-видимому, файл является RPM архивом,
однако определить ключ шифрования не удалось.
Выберите подходящий способ шифрования.</value>
</data>
<data name="SGLabelEncoding" xml:space="preserve"> <data name="SGLabelEncoding" xml:space="preserve">
<value>Кодировка имён файлов</value> <value>Кодировка имён файлов</value>
</data> </data>

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@ -109,6 +109,9 @@
<setting name="NSATitle" serializeAs="String"> <setting name="NSATitle" serializeAs="String">
<value /> <value />
</setting> </setting>
<setting name="RPMScheme" serializeAs="String">
<value />
</setting>
</GameRes.Formats.Properties.Settings> </GameRes.Formats.Properties.Settings>
</userSettings> </userSettings>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration> <startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>

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@ -317,7 +317,11 @@ Zettai Meikyuu Grimm<br/>
Jokei Kazoku ~Inbou~<br/> Jokei Kazoku ~Inbou~<br/>
</td></tr> </td></tr>
<tr><td>*.gcc</td><td><tt>G24n</tt><br/><tt>G24m</tt><br/><tt>R24n</tt><br/><tt>R24m</tt></td><td>No</td></tr> <tr><td>*.gcc</td><td><tt>G24n</tt><br/><tt>G24m</tt><br/><tt>R24n</tt><br/><tt>R24m</tt></td><td>No</td></tr>
<tr class="odd"><td>*.arc</td><td>-</td><td>No</td><td>Tumugi</td><td>Kimi no Omoi, Sono Negai</td></tr> <tr class="odd"><td>*.arc</td><td>-</td><td>No</td><td>RPM</td><td>
Kimi no Koe ga Kikoeru<br/>
Kimi no Omoi, Sono Negai<br/>
Sora no Iro, Mizu no Iro<br/>
</td></tr>
<tr><td>*.iks</td><td><tt>NPSR</tt></td><td>No</td><td>X[iks]</td><td>Shikkan ~Hazukashimerareta Karada, Oreta Kokoro~</td></tr> <tr><td>*.iks</td><td><tt>NPSR</tt></td><td>No</td><td>X[iks]</td><td>Shikkan ~Hazukashimerareta Karada, Oreta Kokoro~</td></tr>
<tr class="odd"><td>*.wbp</td><td><tt>ARCFORM3 WBUG</tt></td><td>No</td><td rowspan="4">Wild Bug</td><td rowspan="4"> <tr class="odd"><td>*.wbp</td><td><tt>ARCFORM3 WBUG</tt></td><td>No</td><td rowspan="4">Wild Bug</td><td rowspan="4">
Happy Planning<br/> Happy Planning<br/>