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(DwvAudio): calculate BitsPerSample.
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@ -54,7 +54,7 @@ namespace GameRes.Formats.SysD
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SamplesPerSecond = header.ToUInt32 (0xC),
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AverageBytesPerSecond = header.ToUInt32 (0x10),
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BlockAlign = header.ToUInt16 (0x14),
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BitsPerSample = 0x10,
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format.BitsPerSample = (ushort)(format.AverageBytesPerSecond * 8 / format.SamplesPerSecond / format.Channels);
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};
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uint pcm_size = header.ToUInt32 (0x18);
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var pcm = new StreamRegion (file.AsStream, file.Position, pcm_size);
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