mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 05:35:34 +08:00
(ANT): use ReadUInt8 method instead of ReadByte.
This commit is contained in:
parent
83fa7317c6
commit
8986ce3844
@ -57,15 +57,11 @@ namespace GameRes.Formats.Ego
|
||||
{
|
||||
while (dst < pixels.Length)
|
||||
{
|
||||
int a = stream.ReadByte();
|
||||
if (-1 == a)
|
||||
throw new EndOfStreamException();
|
||||
else if (0 == a)
|
||||
byte a = stream.ReadUInt8();
|
||||
if (0 == a)
|
||||
{
|
||||
int count = stream.ReadByte();
|
||||
if (-1 == count)
|
||||
throw new EndOfStreamException();
|
||||
else if (0 == count)
|
||||
byte count = stream.ReadUInt8();
|
||||
if (0 == count)
|
||||
break;
|
||||
dst += count * 4;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user