(ANT): use ReadUInt8 method instead of ReadByte.

This commit is contained in:
morkt 2018-01-16 12:06:31 +04:00
parent 83fa7317c6
commit 8986ce3844

View File

@ -57,15 +57,11 @@ namespace GameRes.Formats.Ego
{
while (dst < pixels.Length)
{
int a = stream.ReadByte();
if (-1 == a)
throw new EndOfStreamException();
else if (0 == a)
byte a = stream.ReadUInt8();
if (0 == a)
{
int count = stream.ReadByte();
if (-1 == count)
throw new EndOfStreamException();
else if (0 == count)
byte count = stream.ReadUInt8();
if (0 == count)
break;
dst += count * 4;
}