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(LZ4): use literal constants.
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@ -187,8 +187,12 @@ namespace GameRes.Compression
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// XXX checksum is ignored
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}
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const int LastLiterals = 5;
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const int MFLimit = 12;
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const int MinMatch = 4;
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const int LastLiterals = 5;
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const int MFLimit = 12;
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const int MatchLengthBits = 4;
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const int MatchLengthMask = 0xF;
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const int RunMask = 0xF;
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int DecompressBlock ()
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{
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@ -202,8 +206,8 @@ namespace GameRes.Compression
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{
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/* get literal length */
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int token = m_block[src++];
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int length = token >> 4;
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if (0xF == length)
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int length = token >> MatchLengthBits;
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if (RunMask == length)
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{
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int n;
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do
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@ -211,7 +215,7 @@ namespace GameRes.Compression
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n = m_block[src++];
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length += n;
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}
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while ((src < iend - 0xF) && (0xFF == n));
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while ((src < iend - RunMask) && (0xFF == n));
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if (dst + length < dst || src + length < src) // overflow detection
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throw InvalidData();
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}
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@ -239,8 +243,8 @@ namespace GameRes.Compression
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throw InvalidData();
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/* get matchlength */
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length = token & 0xF;
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if (0xF == length)
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length = token & MatchLengthMask;
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if (MatchLengthMask == length)
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{
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int n;
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do
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@ -254,7 +258,7 @@ namespace GameRes.Compression
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if (dst + length < dst) // overflow detection
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throw InvalidData();
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}
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length += 4;
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length += MinMatch;
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/* copy match within block */
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Binary.CopyOverlapped (m_data, match, dst, length);
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