(ASSET): use second AssetReader constructor.

This commit is contained in:
morkt 2017-12-26 19:57:34 +04:00
parent 81bfe4bd33
commit 8d3a584072

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@ -91,8 +91,7 @@ namespace GameRes.Formats.Unity
{ {
tex.m_Data = new byte[entry.Size]; tex.m_Data = new byte[entry.Size];
input.Read (tex.m_Data, 0, tex.m_Data.Length); input.Read (tex.m_Data, 0, tex.m_Data.Length);
var bin_input = BinaryStream.FromStream (input, entry.Name); var tex_reader = new AssetReader (input, entry.Name);
var tex_reader = new AssetReader (bin_input);
tex_reader.SetupReaders (obj.Asset); tex_reader.SetupReaders (obj.Asset);
return new Texture2DDecoder (tex, tex_reader); return new Texture2DDecoder (tex, tex_reader);
} }