added GameTitle class.

This commit is contained in:
morkt 2016-01-22 14:06:04 +04:00
parent 1603b45415
commit 8ea25af83d
2 changed files with 71 additions and 0 deletions

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@ -61,6 +61,7 @@
<Compile Include="FileSystem.cs" />
<Compile Include="FormatCatalog.cs" />
<Compile Include="GameRes.cs" />
<Compile Include="GameTitle.cs" />
<Compile Include="Image.cs" />
<Compile Include="ImageBMP.cs" />
<Compile Include="ImageJPEG.cs" />

70
GameRes/GameTitle.cs Normal file
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//! \file GameTitle.cs
//! \date Wed Jan 20 13:07:51 2016
//! \brief class for game titles localization.
//
// Copyright (C) 2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.Globalization;
namespace GameRes
{
public class GameTitle : System.IEquatable<GameTitle>
{
public string EN { get; private set; }
public string Original { get; private set; }
public string Title
{
get
{
if ("ja" == CultureInfo.CurrentUICulture.TwoLetterISOLanguageName)
return Original;
else
return EN;
}
}
public GameTitle (string en) : this (en, en)
{
}
public GameTitle (string en, string jp)
{
EN = en;
Original = jp;
}
public override int GetHashCode ()
{
return Original.GetHashCode();
}
public override bool Equals (object obj)
{
return Equals (obj as GameTitle);
}
public bool Equals (GameTitle other)
{
return other != null && other.Original == this.Original;
}
}
}