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added GameTitle class.
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@ -61,6 +61,7 @@
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<Compile Include="FileSystem.cs" />
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<Compile Include="FormatCatalog.cs" />
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<Compile Include="GameRes.cs" />
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<Compile Include="GameTitle.cs" />
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<Compile Include="Image.cs" />
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<Compile Include="ImageBMP.cs" />
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<Compile Include="ImageJPEG.cs" />
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70
GameRes/GameTitle.cs
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70
GameRes/GameTitle.cs
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@ -0,0 +1,70 @@
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//! \file GameTitle.cs
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//! \date Wed Jan 20 13:07:51 2016
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//! \brief class for game titles localization.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Globalization;
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namespace GameRes
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{
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public class GameTitle : System.IEquatable<GameTitle>
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{
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public string EN { get; private set; }
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public string Original { get; private set; }
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public string Title
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{
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get
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{
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if ("ja" == CultureInfo.CurrentUICulture.TwoLetterISOLanguageName)
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return Original;
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else
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return EN;
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}
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}
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public GameTitle (string en) : this (en, en)
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{
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}
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public GameTitle (string en, string jp)
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{
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EN = en;
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Original = jp;
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}
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public override int GetHashCode ()
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{
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return Original.GetHashCode();
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}
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public override bool Equals (object obj)
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{
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return Equals (obj as GameTitle);
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}
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public bool Equals (GameTitle other)
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{
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return other != null && other.Original == this.Original;
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}
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}
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}
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